Local forecast · OC · au1
Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 9h ago
Current conditions
observed 9h agoplayers now
2% full
- 7-day average
- 1
- peak 3
- Rank
- #7,481
- top 34% · #148 in OC
- No wipes
- resets
- 9 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (9 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 72% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UKTue 27 Oct, 08:47 UTC · 1d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UKTue 27 Oct, 08:27 UTC · 1d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UKTue 27 Oct, 08:19 UTC · 1d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UKTue 27 Oct, 08:12 UTC · 1d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UKTue 27 Oct, 07:59 UTC · 1d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UKTue 27 Oct, 07:39 UTC · 1d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UKTue 27 Oct, 07:25 UTC · 1d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UKTue 27 Oct, 07:03 UTC · 1d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UKTue 27 Oct, 01:06 UTC · 1d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Pulse Testing hold a steady performance?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. Buildings, deployables and all else in the world took the entity count to a peak of 54,320. At most it drew 2,871 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is Pulse Testing online at the moment, and how consistent is its uptime?
Last seen 9 hours ago, Pulse Testing is offline now. Its reported uptime shows a restart about 10 hours ago. In the last 1 full day it stayed up 10 of 24 hours, 42% of the time. The first sighting by Rust Wipe Stats was on 26 October 2026.
Where does Pulse Testing run from?
Its region code is au1, and Pulse Testing lists itself in Oceania with its OC tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 168.100.162.88:28015.
What Rust version is Pulse Testing on?
On Pulse Testing you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Who is behind Pulse Testing?
A pulserust.net hostname is published by Pulse Testing and by 1 other server we track, which points to the same operator running them.
How should you read the tags on Pulse Testing?
The server browser reads these tags from Pulse Testing: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rau1 (Region code): Region code: au1; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; OC (Oceania): You will find it listed in Oceania. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Pulse Testing?
Pulse Testing appears in the following Rust Wipe Stats lists: Oceania Rust servers and Modded Rust servers. Find it on the server list under Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Settings and rules
What map is Pulse Testing on?
A procedural map of size 3,000 with seed 1, generated by the game, runs on Pulse Testing. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Pulse Testing?
The name of Pulse Testing says nothing about gather rate. The limit on groups is 16 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe times
On what schedule does Pulse Testing wipe?
None of the resets on Pulse Testing counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Population
What sort of population does Pulse Testing carry?
The last time Pulse Testing was seen was 9 hours ago; it is offline right now. Averaged over seven days: 1 players, peaking at 3. The last 48 hours peak at 04:00 UTC, when the average was 2 players.
Where does Pulse Testing sit in the rankings?
Player hours over the last seven days rank Pulse Testing at #7,481, top 34% overall and #148 in Oceania.
Join the server
What steps let you join Pulse Testing?
Enter client.connect 168.100.162.88:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://pulserust.net/.