Rust Wipe StatsWipe forecast
Now 57,724 players 11,752 servers 129 fresh wipes in 3 h

Local forecast

RCE TAKEOVER

Online 170.23.127.203:25565 checked 5m ago

moddedoxide

Current conditions

observed 5m ago
0 / 200
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:14 UKSat 3 Oct, 05:14 UTC · 25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
66/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
63/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
55/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
17/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000

Quick answers

from the figures on this page

Server details

Is performance good on RCE TAKEOVER?

Across the last 48 hours the average was 235 server fps, with a floor of 191. The world held as many as 44,868 entities, buildings and deployables included. At most it drew 2,063 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is RCE TAKEOVER online at the moment, and how consistent is its uptime?

As of now, RCE TAKEOVER is online. Going by its reported uptime, the last restart was about 15 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

In which location does RCE TAKEOVER sit?

There is no published region for RCE TAKEOVER. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 170.23.127.203:25565 is its address.

What version of Rust is running on RCE TAKEOVER?

Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on RCE TAKEOVER?

The server browser reads these tags from RCE TAKEOVER: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): Capacity: 200; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry RCE TAKEOVER?

RCE TAKEOVER appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on RCE TAKEOVER?

The game generates the map on RCE TAKEOVER, procedural, size 3,000, seed 2345976. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on RCE TAKEOVER?

No gather rate appears in the name RCE TAKEOVER. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

Which days and times does RCE TAKEOVER schedule its wipes for?

Its rhythm cannot be read yet, as too few of RCE TAKEOVER's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 25 days 17 hours.

What happens on RCE TAKEOVER when wipe day arrives?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Population

How many players does RCE TAKEOVER hold?

The live count for RCE TAKEOVER: 0 players, with 200 slots in total. Over seven days to now, 0 players on average.

What position does RCE TAKEOVER hold among Rust servers?

The last seven days of player hours rank RCE TAKEOVER at #15,339, in the top 69% of ranked servers.

Join the server

How do you get into RCE TAKEOVER?

Open the console in Rust with F1, then type client.connect 170.23.127.203:25565 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp200
Max players Capacity: 200.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.