Local forecast
RCE TAKEOVER
Online 170.23.127.203:25565 checked 5m ago
Current conditions
observed 5m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:14 UKSat 3 Oct, 05:14 UTC · 25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on RCE TAKEOVER?
Across the last 48 hours the average was 235 server fps, with a floor of 191. The world held as many as 44,868 entities, buildings and deployables included. At most it drew 2,063 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is RCE TAKEOVER online at the moment, and how consistent is its uptime?
As of now, RCE TAKEOVER is online. Going by its reported uptime, the last restart was about 15 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does RCE TAKEOVER sit?
There is no published region for RCE TAKEOVER. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 170.23.127.203:25565 is its address.
What version of Rust is running on RCE TAKEOVER?
Rust network protocol 2635 and build 168909 on Linux is what RCE TAKEOVER runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on RCE TAKEOVER?
The server browser reads these tags from RCE TAKEOVER: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): Capacity: 200; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RCE TAKEOVER?
RCE TAKEOVER appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on RCE TAKEOVER?
The game generates the map on RCE TAKEOVER, procedural, size 3,000, seed 2345976. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on RCE TAKEOVER?
No gather rate appears in the name RCE TAKEOVER. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does RCE TAKEOVER schedule its wipes for?
Its rhythm cannot be read yet, as too few of RCE TAKEOVER's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 25 days 17 hours.
What happens on RCE TAKEOVER when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
How many players does RCE TAKEOVER hold?
The live count for RCE TAKEOVER: 0 players, with 200 slots in total. Over seven days to now, 0 players on average.
What position does RCE TAKEOVER hold among Rust servers?
The last seven days of player hours rank RCE TAKEOVER at #15,339, in the top 69% of ranked servers.
Join the server
How do you get into RCE TAKEOVER?
Open the console in Rust with F1, then type client.connect 170.23.127.203:25565 to join. On this page, Launch Rust does the same through Steam.