Local forecast
Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 1
- peak 4
- Rank
- #3,538
- top 16%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 07:08 UKSat 10 Oct, 06:08 UTC · 18d ago | 3 | – | running | 0 |
| Wed 7 Oct, 09:47 UKWed 7 Oct, 08:47 UTC · 21d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 16:52 UKTue 6 Oct, 15:52 UTC · 22d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 17:42 UKMon 5 Oct, 16:42 UTC · 23d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 12:27 UKSun 4 Oct, 11:27 UTC · 24d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Hardcore (Not yet finished construction)?
Across the last 48 hours the average was 57 server fps, with a floor of 31. Buildings, deployables and all else in the world took the entity count to a peak of 177,985. At most it drew 4,650 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Hardcore (Not yet finished construction), and is it online now?
You will find Hardcore (Not yet finished construction) online at the moment. Its reported uptime shows a restart about 30 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 4 October 2026.
Where does Hardcore (Not yet finished construction) run from?
No region is published by Hardcore (Not yet finished construction). Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 170.23.61.207:11352 is its address.
What Rust version is Hardcore (Not yet finished construction) on?
On Hardcore (Not yet finished construction) you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Hardcore (Not yet finished construction)'s tags tell you?
These are the tags Hardcore (Not yet finished construction) publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Hardcore (Not yet finished construction) appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Hardcore (Not yet finished construction): Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on Hardcore (Not yet finished construction)?
Hardcore (Not yet finished construction) runs a procedural map of size 4,000, seed 7777, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Hardcore (Not yet finished construction)?
Gather rate is not given in the name for Hardcore (Not yet finished construction). No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
When does Hardcore (Not yet finished construction) wipe?
There is no next wipe to predict, because Hardcore (Not yet finished construction) wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 18 days 23 hours.
What should you expect from wipe day on Hardcore (Not yet finished construction)?
The average peak across its recent wipes was 2 players. 14 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
What sort of population does Hardcore (Not yet finished construction) carry?
Out of 100 slots, Hardcore (Not yet finished construction) has 0 filled right now. Across the past week it peaked at 4 and averaged 1 players. The last 48 hours peak at 10:00 UTC, when the average was 2 players.
Where does Hardcore (Not yet finished construction) sit in the rankings?
The last seven days of player hours rank Hardcore (Not yet finished construction) at #3,538, in the top 16% of ranked servers.
Join the server
What steps let you join Hardcore (Not yet finished construction)?
Two ways in: press F1 and enter client.connect 170.23.61.207:11352, or join from this page with Launch Rust, which opens Steam and connects you.