Local forecast
RustProject DEV
Offline 171.225.248.66:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
10% full
- 7-day average
- 1
- peak 1
- Rank
- #7,261
- top 33%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is RustProject DEV online at the moment, and how consistent is its uptime?
Last seen 25 hours ago, RustProject DEV is offline now. In the last 2 full days it stayed up 12 of 48 hours, 25% of the time. The first sighting by Rust Wipe Stats was on 26 October 2026.
Where does RustProject DEV run from?
For RustProject DEV, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 171.225.248.66:28015.
What Rust version is RustProject DEV on?
Rust network protocol 2635 and build 168909 on Windows is what RustProject DEV runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do RustProject DEV's tags tell you?
These are the tags RustProject DEV publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RustProject DEV?
The Rust Wipe Stats lists that include RustProject DEV are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on RustProject DEV?
The game generates the map on RustProject DEV, a procedural one.
Which settings and rules are in force on RustProject DEV?
No gather rate appears in the name RustProject DEV. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does RustProject DEV schedule its wipes for?
Its rhythm cannot be read yet, as too few of RustProject DEV's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 4 hours is how long the current world has been running.
Population
How many players does RustProject DEV hold?
RustProject DEV is offline at the moment; the last sighting was 25 hours ago. The seven-day average is 1 players, with a peak of 1. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
What position does RustProject DEV hold among Rust servers?
Ranked #7,261 on seven-day player hours, RustProject DEV is in the top 33% of all ranked servers.
How to join
What do you do to join RustProject DEV?
Two ways in: press F1 and enter client.connect 171.225.248.66:28015, or join from this page with Launch Rust, which opens Steam and connects you.