Local forecast
The Playground | Experimental Mods & Testing
Online 172.240.123.100:25602 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #5,141
- top 23%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:04 UKSat 24 Oct, 15:04 UTC · 4d ago | 3 | – | running | 0 |
| Sat 17 Oct, 17:51 UKSat 17 Oct, 16:51 UTC · 11d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Fri 16 Oct, 21:54 UKFri 16 Oct, 20:54 UTC · 12d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 16:36 UKSun 4 Oct, 15:36 UTC · 24d ago | 1 | halved by day 2 | 12.2 days | 0 |
| Thu 1 Oct, 18:45 UK FWThu 1 Oct, 17:45 UTC · 27d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Tue 29 Sep, 20:21 UKTue 29 Sep, 19:21 UTC · 29d ago | 2 | – | 1.9 days | 0 |
| Sat 19 Sep, 19:57 UKSat 19 Sep, 18:57 UTC · 39d ago | 2 | halved by day 1 | 10 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does The Playground | Experimental Mods & Testing hold a steady performance?
Server fps averaged 64 in the last 48 hours; the lowest was 25. At its peak the world had 151,032 entities, counting buildings, deployables and the rest. At most it drew 4,898 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is The Playground | Experimental Mods & Testing online at the moment, and how consistent is its uptime?
Right now The Playground | Experimental Mods & Testing is up and running. The uptime it reports puts the last restart about 23 hours ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is The Playground | Experimental Mods & Testing based in?
For The Playground | Experimental Mods & Testing, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 172.240.123.100:25602.
What Rust version is The Playground | Experimental Mods & Testing on?
On The Playground | Experimental Mods & Testing you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on The Playground | Experimental Mods & Testing?
For the game's server browser, The Playground | Experimental Mods & Testing publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does The Playground | Experimental Mods & Testing appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include The Playground | Experimental Mods & Testing: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What map is The Playground | Experimental Mods & Testing on?
The game generates the map on The Playground | Experimental Mods & Testing, procedural, size 4,500, seed 1337. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.
Which settings and rules are in force on The Playground | Experimental Mods & Testing?
No gather rate appears in the name The Playground | Experimental Mods & Testing. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does The Playground | Experimental Mods & Testing schedule its wipes for?
No next wipe can be predicted for The Playground | Experimental Mods & Testing: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 9 hours is how long the current world has been running.
What should you expect from wipe day on The Playground | Experimental Mods & Testing?
At their busiest, its recent wipes averaged 2 players. 8 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Population
How many players does The Playground | Experimental Mods & Testing hold?
The Playground | Experimental Mods & Testing is carrying 0 players at the moment, out of 40 slots. Averaged over seven days: 0 players, peaking at 3. At 23:00 UTC it was busiest over the past 48 hours, averaging 0 players.
What position does The Playground | Experimental Mods & Testing hold among Rust servers?
Ranked #5,141 on seven-day player hours, The Playground | Experimental Mods & Testing is in the top 23% of all ranked servers.
Getting in
How do you get into The Playground | Experimental Mods & Testing?
Two ways in: press F1 and enter client.connect 172.240.123.100:25602, or join from this page with Launch Rust, which opens Steam and connects you. https://mrga.craftingstore.net/ is its website.
