Local forecast
DiggyTown - Solo-Duo-Trio-Quad
Online 172.240.47.243:25619 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,351
- top 69%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on DiggyTown - Solo-Duo-Trio-Quad?
Its average over the last 48 hours was 214 server fps, and it never dropped below 167. At its peak the world had 89,943 entities, counting buildings, deployables and the rest. Memory use reached 3,289 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is DiggyTown - Solo-Duo-Trio-Quad online at the moment, and how consistent is its uptime?
You will find DiggyTown - Solo-Duo-Trio-Quad online at the moment. The uptime it reports puts the last restart about 14 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 10 October 2026.
What location is DiggyTown - Solo-Duo-Trio-Quad based in?
No region is published by DiggyTown - Solo-Duo-Trio-Quad. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 172.240.47.243:25619.
What version of Rust is running on DiggyTown - Solo-Duo-Trio-Quad?
On DiggyTown - Solo-Duo-Trio-Quad you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on DiggyTown - Solo-Duo-Trio-Quad?
The server browser reads these tags from DiggyTown - Solo-Duo-Trio-Quad: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): Capacity: 60; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does DiggyTown - Solo-Duo-Trio-Quad appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include DiggyTown - Solo-Duo-Trio-Quad are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on DiggyTown - Solo-Duo-Trio-Quad?
DiggyTown - Solo-Duo-Trio-Quad runs a procedural map of size 4,000, seed 1515203761, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on DiggyTown - Solo-Duo-Trio-Quad?
The name of DiggyTown - Solo-Duo-Trio-Quad says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does DiggyTown - Solo-Duo-Trio-Quad wipe?
Too few wipes on DiggyTown - Solo-Duo-Trio-Quad are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 18 days 6 hours is how long the current world has been running.
Population
What sort of population does DiggyTown - Solo-Duo-Trio-Quad carry?
Out of 60 slots, DiggyTown - Solo-Duo-Trio-Quad has 0 filled right now. The seven-day average stands at 0 players.
Where does DiggyTown - Solo-Duo-Trio-Quad sit in the rankings?
The last seven days of player hours rank DiggyTown - Solo-Duo-Trio-Quad at #15,351, in the top 69% of ranked servers.
How to join
What steps let you join DiggyTown - Solo-Duo-Trio-Quad?
Enter client.connect 172.240.47.243:25619 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.