Local forecast
M&M Private
Online 172.240.71.39:26950 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,555
- top 48%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 06:41 UKFri 9 Oct, 05:41 UTC · 18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does M&M Private run?
Its average over the last 48 hours was 128 server fps, and it never dropped below 115. At its peak the world had 75,878 entities, counting buildings, deployables and the rest. The peak memory draw was 4,367 MB. Lag is what players call it when fps is low and entities are piling up.
Is M&M Private online at the moment, and how consistent is its uptime?
Right now M&M Private is up and running. Going by its reported uptime, the last restart was about 3 days 16 hours ago. In the last 7 full days it stayed up 144 of 168 hours, 86% of the time. It came to Rust Wipe Stats's notice first on 9 October 2026.
In which location does M&M Private sit?
For M&M Private, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 172.240.71.39:26950 is its address.
What Rust version is M&M Private on?
On M&M Private you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do M&M Private's tags tell you?
The server browser reads these tags from M&M Private: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry M&M Private?
M&M Private appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is M&M Private on?
M&M Private runs a procedural map of size 3,500, seed 1962309386, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does M&M Private use, and what rules does it enforce?
No gather rate appears in the name M&M Private. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe days
Which days and times does M&M Private schedule its wipes for?
Its rhythm cannot be read yet, as too few of M&M Private's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 18 days 18 hours.
What happens on M&M Private when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 10 hours in.
Player counts
What sort of population does M&M Private carry?
The live count for M&M Private: 0 players, with 10 slots in total. Across the past week it peaked at 1 and averaged 0 players. At 22:00 UTC it was busiest over the past 48 hours, averaging 0 players.
What position does M&M Private hold among Rust servers?
Ranked #10,555 on seven-day player hours, M&M Private is in the top 48% of all ranked servers.
How to join
What do you do to join M&M Private?
Open the console in Rust with F1, then type client.connect 172.240.71.39:26950 to join. On this page, Launch Rust does the same through Steam.