Rust Wipe StatsWipe forecast
Now 82,844 players 11,784 servers 160 fresh wipes in 3 h

Local forecast

ThineTestServer

Offline 172.58.121.180:28015 checked 16d ago

moddedcarbon

Current conditions

observed 16d ago
0 / 10
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#14,402
top 65%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 19:28 UKSun 11 Oct, 18:28 UTC · 16d ago 1 – running 0
Sat 10 Oct, 23:03 UKSat 10 Oct, 22:03 UTC · 17d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
188/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
184/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average
141/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
23/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
47/ 1000

Quick answers

from the figures on this page

Server details

Is ThineTestServer online at the moment, and how consistent is its uptime?

Right now ThineTestServer is down; the last sighting was 16 days 19 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 10 October 2026 it was first recorded by Rust Wipe Stats.

What location is ThineTestServer based in?

For ThineTestServer, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 172.58.121.180:28015.

What Rust version is ThineTestServer on?

Rust network protocol 2634 and build 167398 on Windows is what ThineTestServer runs. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

Which meaning sits behind each tag on ThineTestServer?

These are the tags ThineTestServer publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does ThineTestServer appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include ThineTestServer are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is in use on ThineTestServer?

The map is procedural, generated by the game on ThineTestServer.

Which settings and rules are in force on ThineTestServer?

No gather rate appears in the name ThineTestServer. Groups fall back to the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. This server has VAC switched on.

Wipe days

When does ThineTestServer wipe?

Its rhythm cannot be read yet, as too few of ThineTestServer's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 16 days 20 hours is how long the current world has been running.

What happens on ThineTestServer when wipe day arrives?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.

Population history

Is ThineTestServer busy or quiet?

ThineTestServer is offline at the moment; the last sighting was 16 days 19 hours ago.

What position does ThineTestServer hold among Rust servers?

Player hours over the past week put ThineTestServer at #14,402, inside the top 65% of all ranked servers.

Getting in

What steps let you join ThineTestServer?

Enter client.connect 172.58.121.180:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard survival, the Rust way.
mp10
Max players Capacity: 10.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167398
Build It runs game build 167398.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.