Rust Wipe StatsWipe forecast
Now 35,785 players 11,617 servers 59 fresh wipes in 3 h

Local forecast

Hex Dev

Online 172.93.160.200:28015 checked 9m ago

moddedoxide

Current conditions

observed 9m ago
0 / 40
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#10,121
top 45%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

0510152004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:04 UKWed 14 Oct, 18:04 UTC · 13d ago 4 – running 0
Mon 12 Oct, 14:02 UKMon 12 Oct, 13:02 UTC · 15d ago 1 held half 2.2 days 1
Sun 11 Oct, 19:44 UKSun 11 Oct, 18:44 UTC · 16d ago 1 – 0.8 days 0
Fri 2 Oct, 16:23 UKFri 2 Oct, 15:23 UTC · 25d ago 1 halved by day 1 9.1 days 0
Wed 30 Sep, 00:26 UKTue 29 Sep, 23:26 UTC · 28d ago 5 held half 2.7 days 0
Tue 29 Sep, 06:33 UKTue 29 Sep, 05:33 UTC · 28d ago 2 – 0.7 days 0
Sun 27 Sep, 03:49 UKSun 27 Sep, 02:49 UTC · 31d ago 3 held half 2.1 days 0
Fri 18 Sep, 18:11 UKFri 18 Sep, 17:11 UTC · 39d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 08:46 UKThu 17 Sep, 07:46 UTC · 40d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
43/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
50/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
21/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
6/ 1000

Quick answers

from the figures on this page

Server details

Does Hex Dev hold a steady performance?

Across the last 48 hours the average was 12 server fps, with a floor of 1. Buildings, deployables and all else in the world took the entity count to a peak of 150,445. The peak memory draw was 4,559 MB. Lag is what players call it when fps is low and entities are piling up.

How reliable is Hex Dev, and is it online now?

As of now, Hex Dev is online. Going by its reported uptime, the last restart was about 3 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is Hex Dev based in?

For Hex Dev, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 172.93.160.200:28015 is its address.

What version of Rust is running on Hex Dev?

On Hex Dev you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

Which meaning sits behind each tag on Hex Dev?

For the game's server browser, Hex Dev publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Hex Dev appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Hex Dev: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

Which map is in use on Hex Dev?

The game generates the map on Hex Dev, procedural, size 5,250, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Fallout Vault 117 Map.

What settings does Hex Dev use, and what rules does it enforce?

No gather rate appears in the name Hex Dev. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe schedule

Which days and times does Hex Dev schedule its wipes for?

There is no next wipe to predict, because Hex Dev wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 13 days 9 hours.

What should you expect from wipe day on Hex Dev?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 15 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.

Player counts

Is Hex Dev busy or quiet?

Hex Dev is carrying 0 players at the moment, out of 40 slots. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 0 players.

What position does Hex Dev hold among Rust servers?

Ranked #10,121 on seven-day player hours, Hex Dev is in the top 45% of all ranked servers.

Join the server

What steps let you join Hex Dev?

Enter client.connect 172.93.160.200:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players Capacity: 40.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.