Local forecast
Hex Dev
Online 172.93.160.200:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,121
- top 45%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 19:04 UKWed 14 Oct, 18:04 UTC · 13d ago | 4 | – | running | 0 |
| Mon 12 Oct, 14:02 UKMon 12 Oct, 13:02 UTC · 15d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 19:44 UKSun 11 Oct, 18:44 UTC · 16d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 16:23 UKFri 2 Oct, 15:23 UTC · 25d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Wed 30 Sep, 00:26 UKTue 29 Sep, 23:26 UTC · 28d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 06:33 UKTue 29 Sep, 05:33 UTC · 28d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 03:49 UKSun 27 Sep, 02:49 UTC · 31d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 18:11 UKFri 18 Sep, 17:11 UTC · 39d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 08:46 UKThu 17 Sep, 07:46 UTC · 40d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Hex Dev hold a steady performance?
Across the last 48 hours the average was 12 server fps, with a floor of 1. Buildings, deployables and all else in the world took the entity count to a peak of 150,445. The peak memory draw was 4,559 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is Hex Dev, and is it online now?
As of now, Hex Dev is online. Going by its reported uptime, the last restart was about 3 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Hex Dev based in?
For Hex Dev, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 172.93.160.200:28015 is its address.
What version of Rust is running on Hex Dev?
On Hex Dev you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on Hex Dev?
For the game's server browser, Hex Dev publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Hex Dev appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Hex Dev: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Hex Dev?
The game generates the map on Hex Dev, procedural, size 5,250, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Fallout Vault 117 Map.
What settings does Hex Dev use, and what rules does it enforce?
No gather rate appears in the name Hex Dev. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
Which days and times does Hex Dev schedule its wipes for?
There is no next wipe to predict, because Hex Dev wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 13 days 9 hours.
What should you expect from wipe day on Hex Dev?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 15 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
Is Hex Dev busy or quiet?
Hex Dev is carrying 0 players at the moment, out of 40 slots. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 0 players.
What position does Hex Dev hold among Rust servers?
Ranked #10,121 on seven-day player hours, Hex Dev is in the top 45% of all ranked servers.
Join the server
What steps let you join Hex Dev?
Enter client.connect 172.93.160.200:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.