Local forecast
HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 20d ago
Current conditions
observed 20d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,919
- top 72%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:55 UKMon 5 Oct, 14:55 UTC · 22d ago | 0 | – | running | 0 |
| Sun 20 Sep, 08:10 UKSun 20 Sep, 07:10 UTC · 37d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is HyperNode | Rust Development Server, and is it online now?
HyperNode | Rust Development Server is currently offline, with the last sighting 20 days 15 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does HyperNode | Rust Development Server run from?
For HyperNode | Rust Development Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 172.96.160.200:7700.
What version of Rust is running on HyperNode | Rust Development Server?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on HyperNode | Rust Development Server?
The server browser reads these tags from HyperNode | Rust Development Server: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does HyperNode | Rust Development Server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include HyperNode | Rust Development Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on HyperNode | Rust Development Server?
A procedural map of size 3,500 with seed 123456789, generated by the game, runs on HyperNode | Rust Development Server. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on HyperNode | Rust Development Server?
Gather rate is not given in the name for HyperNode | Rust Development Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does HyperNode | Rust Development Server wipe?
Too few wipes on HyperNode | Rust Development Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 22 days 14 hours.
What happens on HyperNode | Rust Development Server when wipe day arrives?
The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Player counts
What sort of population does HyperNode | Rust Development Server carry?
At this moment HyperNode | Rust Development Server is down, having last been seen 20 days 15 hours ago.
What position does HyperNode | Rust Development Server hold among Rust servers?
Player hours over the past week put HyperNode | Rust Development Server at #15,919, inside the top 72% of all ranked servers.
Getting in
What do you do to join HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7700 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://hypernode.gg/ is its website.