Rust Wipe StatsWipe forecast
Now 32,197 players 11,601 servers 67 fresh wipes in 3 h

Local forecast

HyperNode | Rust Development Server

Offline 172.96.160.200:7700 checked 20d ago

moddedoxide

Current conditions

observed 20d ago
0 / 40
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,919
top 72%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:55 UKMon 5 Oct, 14:55 UTC · 22d ago 0 – running 0
Sun 20 Sep, 08:10 UKSun 20 Sep, 07:10 UTC · 37d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 158 on average
54/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
41/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
30/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
13/ 1000

Quick answers

from the figures on this page

About the server

How reliable is HyperNode | Rust Development Server, and is it online now?

HyperNode | Rust Development Server is currently offline, with the last sighting 20 days 15 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does HyperNode | Rust Development Server run from?

For HyperNode | Rust Development Server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 172.96.160.200:7700.

What version of Rust is running on HyperNode | Rust Development Server?

Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. The protocol must match for you to join, and Steam keeps it updated.

Server tags

Which meaning sits behind each tag on HyperNode | Rust Development Server?

The server browser reads these tags from HyperNode | Rust Development Server: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does HyperNode | Rust Development Server appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include HyperNode | Rust Development Server: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on HyperNode | Rust Development Server?

A procedural map of size 3,500 with seed 123456789, generated by the game, runs on HyperNode | Rust Development Server. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on HyperNode | Rust Development Server?

Gather rate is not given in the name for HyperNode | Rust Development Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does HyperNode | Rust Development Server wipe?

Too few wipes on HyperNode | Rust Development Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 22 days 14 hours.

What happens on HyperNode | Rust Development Server when wipe day arrives?

The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 1 hours after the reset.

Player counts

What sort of population does HyperNode | Rust Development Server carry?

At this moment HyperNode | Rust Development Server is down, having last been seen 20 days 15 hours ago.

What position does HyperNode | Rust Development Server hold among Rust servers?

Player hours over the past week put HyperNode | Rust Development Server at #15,919, inside the top 72% of all ranked servers.

Getting in

What do you do to join HyperNode | Rust Development Server?

Enter client.connect 172.96.160.200:7700 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://hypernode.gg/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp40
Max players Capacity: 40.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.