Rust Wipe StatsWipe forecast
Now 61,329 players 11,721 servers 177 fresh wipes in 3 h

Local forecast

HyperNode | Rust Development Server

Offline 172.96.160.200:7730 checked 24d ago

moddedoxide

Current conditions

observed 24d ago
0 / 40
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
52d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 15:50 UKWed 30 Sep, 14:50 UTC · 29d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
4/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average
45/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average
45/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
207/ 215

Quick answers

from the figures on this page

Server facts

Is HyperNode | Rust Development Server online at the moment, and how consistent is its uptime?

Last seen 24 days 9 hours ago, HyperNode | Rust Development Server is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

In which location does HyperNode | Rust Development Server sit?

There is no published region for HyperNode | Rust Development Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 172.96.160.200:7730 is its address.

What version of Rust is running on HyperNode | Rust Development Server?

Rust network protocol 2633 and build 165217 on Linux is what HyperNode | Rust Development Server runs. The protocol must match for you to join, and Steam keeps it updated.

Server tags

What do HyperNode | Rust Development Server's tags tell you?

These are the tags HyperNode | Rust Development Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): Capacity: 40; ts10 (Group limit): You can have up to 10 players per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry HyperNode | Rust Development Server?

HyperNode | Rust Development Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What map is HyperNode | Rust Development Server on?

HyperNode | Rust Development Server runs a procedural map of size 3,500, seed 123456789, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does HyperNode | Rust Development Server use, and what rules does it enforce?

Gather rate is not given in the name for HyperNode | Rust Development Server. You can have 10 players in a group. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does HyperNode | Rust Development Server wipe?

Its rhythm cannot be read yet, as too few of HyperNode | Rust Development Server's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 52 days 23 hours.

What should you expect from wipe day on HyperNode | Rust Development Server?

The average peak across its recent wipes was 0 players. The crowd on the latest wipe reached its high 0 hours in.

Population

What sort of population does HyperNode | Rust Development Server carry?

HyperNode | Rust Development Server is offline at the moment; the last sighting was 24 days 9 hours ago.

How does HyperNode | Rust Development Server compare with other Rust servers in the rankings?

Ranked #15,962 on seven-day player hours, HyperNode | Rust Development Server is in the top 71% of all ranked servers.

Join the server

How do you get into HyperNode | Rust Development Server?

Two ways in: press F1 and enter client.connect 172.96.160.200:7730, or join from this page with Launch Rust, which opens Steam and connects you. https://hypernode.gg/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players Capacity: 40.
ts10
Group limit You can have up to 10 players per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.