Rust Wipe StatsWipe forecast
Now 33,825 players 11,594 servers 65 fresh wipes in 3 h

Local forecast

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 8m ago

moddedoxide

Current conditions

observed 8m ago
0 / 50
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#10,554
top 47%
Last wipe
26d ago
no schedule published
Next wipe
8d 13h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 8d 13h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 8d 13h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 36d 13h FW

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 13h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:59 UK FWThu 1 Oct, 17:59 UTC · 26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 158 on average
61/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
57/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
29/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
8/ 1000

Quick answers

from the figures on this page

About the server

How smoothly does Chicago Chill No-Decay run?

Its average over the last 48 hours was 107 server fps, and it never dropped below 73. At its peak the world had 107,236 entities, counting buildings, deployables and the rest. Memory use reached 3,641 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is Chicago Chill No-Decay online at the moment, and how consistent is its uptime?

Right now Chicago Chill No-Decay is up and running. Going by its reported uptime, the last restart was about 9 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is Chicago Chill No-Decay based in?

No region is published by Chicago Chill No-Decay. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 173.234.31.2:28035.

What Rust version is Chicago Chill No-Decay on?

On Chicago Chill No-Decay you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on Chicago Chill No-Decay?

For the game's server browser, Chicago Chill No-Decay publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts12 (Group limit): Teams hold no more than 12; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Chicago Chill No-Decay appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Chicago Chill No-Decay: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is in use on Chicago Chill No-Decay?

The game generates the map on Chicago Chill No-Decay, procedural, size 4,250, seed 1583848389. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on Chicago Chill No-Decay?

No gather rate appears in the name Chicago Chill No-Decay. The limit on groups is 12 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe times

On what schedule does Chicago Chill No-Decay wipe?

Once a month is all Chicago Chill No-Decay wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 26 days 11 hours is how long the current world has been running.

What should you expect from wipe day on Chicago Chill No-Decay?

Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its high 8 hours in.

Population history

What sort of population does Chicago Chill No-Decay carry?

Out of 50 slots, Chicago Chill No-Decay has 0 filled right now. Averaged over seven days: 0 players, peaking at 1.

What position does Chicago Chill No-Decay hold among Rust servers?

Ranked #10,554 on seven-day player hours, Chicago Chill No-Decay is in the top 47% of all ranked servers.

Getting in

How do you get into Chicago Chill No-Decay?

Open the console in Rust with F1, then type client.connect 173.234.31.2:28035 to join. On this page, Launch Rust does the same through Steam. https://logicservers.com/game-servers/rust is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Capacity: 50.
ts12
Group limit Teams hold no more than 12.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.