Local forecast
4Netplayers Rust Server
Online 173.237.55.30:22900 checked 14m ago
Current conditions
observed 14m agoplayers now
10% full
- 7-day average
- 1
- peak 4
- Rank
- #3,940
- top 18%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UKSun 25 Oct, 06:13 UTC · 4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does 4Netplayers Rust Server run?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. The world held as many as 117,793 entities, buildings and deployables included. Memory use reached 3,784 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is 4Netplayers Rust Server, and is it online now?
Right now 4Netplayers Rust Server is up and running. Going by its reported uptime, the last restart was about 1 hours ago. It was up for 94 of 96 hours across the last 4 full days, 98% of the time. It came to Rust Wipe Stats's notice first on 24 October 2026.
Where does 4Netplayers Rust Server run from?
For 4Netplayers Rust Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 173.237.55.30:22900.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
How should you read the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?
The Rust Wipe Stats lists that include 4Netplayers Rust Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What map is 4Netplayers Rust Server on?
4Netplayers Rust Server runs a procedural map of size 4,500, seed 1854078996, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does 4Netplayers Rust Server schedule its wipes for?
Too few wipes on 4Netplayers Rust Server are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 4 days 13 hours is how long the current world has been running.
What should you expect from wipe day on 4Netplayers Rust Server?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its high 21 hours in.
Population history
How many players does 4Netplayers Rust Server hold?
Out of 10 slots, 4Netplayers Rust Server has 1 filled right now. Averaged over seven days: 1 players, peaking at 4. At 00:00 UTC it was busiest over the past 48 hours, averaging 4 players.
Where does 4Netplayers Rust Server sit in the rankings?
Ranked #3,940 on seven-day player hours, 4Netplayers Rust Server is in the top 18% of all ranked servers.
How to join
What steps let you join 4Netplayers Rust Server?
Enter client.connect 173.237.55.30:22900 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.