Rust Wipe StatsWipe forecast
Now 103,410 players 11,865 servers 555 fresh wipes in 3 h

Local forecast

4Netplayers Rust Server

Online 173.237.55.30:22900 checked 14m ago

moddedoxide

Current conditions

observed 14m ago
1 / 10
players now
Quiet H 4 · avg 1 7-day high and average

10% full

7-day average
1
peak 4
Rank
#3,940
top 18%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:13 UKSun 25 Oct, 06:13 UTC · 4d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
102/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
157/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
61/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average
188/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
344/ 350

Quick answers

from the figures on this page

About the server

How smoothly does 4Netplayers Rust Server run?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. The world held as many as 117,793 entities, buildings and deployables included. Memory use reached 3,784 MB at its peak. A falling fps and a rising entity count show up to players as lag.

How reliable is 4Netplayers Rust Server, and is it online now?

Right now 4Netplayers Rust Server is up and running. Going by its reported uptime, the last restart was about 1 hours ago. It was up for 94 of 96 hours across the last 4 full days, 98% of the time. It came to Rust Wipe Stats's notice first on 24 October 2026.

Where does 4Netplayers Rust Server run from?

For 4Netplayers Rust Server, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 173.237.55.30:22900.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The protocol must match for you to join, and Steam keeps it updated.

Server tags

How should you read the tags on 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?

The Rust Wipe Stats lists that include 4Netplayers Rust Server are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is 4Netplayers Rust Server on?

4Netplayers Rust Server runs a procedural map of size 4,500, seed 1854078996, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

Which settings and rules are in force on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe times

Which days and times does 4Netplayers Rust Server schedule its wipes for?

Too few wipes on 4Netplayers Rust Server are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 4 days 13 hours is how long the current world has been running.

What should you expect from wipe day on 4Netplayers Rust Server?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its high 21 hours in.

Population history

How many players does 4Netplayers Rust Server hold?

Out of 10 slots, 4Netplayers Rust Server has 1 filled right now. Averaged over seven days: 1 players, peaking at 4. At 00:00 UTC it was busiest over the past 48 hours, averaging 4 players.

Where does 4Netplayers Rust Server sit in the rankings?

Ranked #3,940 on seven-day player hours, 4Netplayers Rust Server is in the top 18% of all ranked servers.

How to join

What steps let you join 4Netplayers Rust Server?

Enter client.connect 173.237.55.30:22900 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.