Local forecast
Deadman's Shore
Online 174.90.53.108:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 02:18 UKThu 8 Oct, 01:18 UTC · 20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Deadman's Shore?
Server fps averaged 56 in the last 48 hours; the lowest was 33. Buildings, deployables and all else in the world took the entity count to a peak of 183,490. The peak memory draw was 6,647 MB. Lag is what players call it when fps is low and entities are piling up.
Is Deadman's Shore online at the moment, and how consistent is its uptime?
You will find Deadman's Shore online at the moment. Going by its reported uptime, the last restart was about 2 days 8 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 29 September 2026 it was first recorded by Rust Wipe Stats.
Where does Deadman's Shore run from?
For Deadman's Shore, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 174.90.53.108:28015.
What version of Rust is running on Deadman's Shore?
On Deadman's Shore you will find Rust network protocol 2634 and build 167781, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on Deadman's Shore?
These are the tags Deadman's Shore publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp150 (Max players): 150 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Deadman's Shore appear among the Rust Wipe Stats lists and filters?
Deadman's Shore appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What map is Deadman's Shore on?
The game generates the map on Deadman's Shore, procedural, size 5,800, seed 1174934360. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Deadman's Shore?
The name of Deadman's Shore says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does Deadman's Shore wipe?
Its rhythm cannot be read yet, as too few of Deadman's Shore's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 23 hours.
What should you expect from wipe day on Deadman's Shore?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does Deadman's Shore carry?
Out of 150 slots, Deadman's Shore has 0 filled right now. The seven-day average stands at 0 players.
How does Deadman's Shore compare with other Rust servers in the rankings?
The last seven days of player hours rank Deadman's Shore at #15,349, in the top 69% of ranked servers.
How to join
How do you get into Deadman's Shore?
Two ways in: press F1 and enter client.connect 174.90.53.108:28015, or join from this page with Launch Rust, which opens Steam and connects you.