Local forecast
LocalTest
Offline 175.1.84.105:28015 checked 13d ago
Current conditions
observed 13d agoplayers now
10% full
- 7-day average
- 0
- peak –
- Rank
- #12,934
- top 60%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is LocalTest online at the moment, and how consistent is its uptime?
LocalTest is currently offline, with the last sighting 13 days 10 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 12 October 2026 it was first recorded by Rust Wipe Stats.
What location is LocalTest based in?
There is no published region for LocalTest. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 175.1.84.105:28015.
What version of Rust is running on LocalTest?
On LocalTest you will find Rust network protocol 2634 and build 167398, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do LocalTest's tags tell you?
The server browser reads these tags from LocalTest: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry LocalTest?
These Rust Wipe Stats lists include LocalTest: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is LocalTest on?
A procedural map, generated by the game, runs on LocalTest.
What settings does LocalTest use, and what rules does it enforce?
The name of LocalTest says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does LocalTest wipe?
Too few wipes on LocalTest are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 17 days 16 hours.
Player counts
How many players does LocalTest hold?
The last time LocalTest was seen was 13 days 10 hours ago; it is offline right now.
How does LocalTest compare with other Rust servers in the rankings?
The last seven days of player hours rank LocalTest at #12,934, in the top 60% of ranked servers.
How to join
What steps let you join LocalTest?
Enter client.connect 175.1.84.105:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.