Local forecast
Combat Local - Carbon Dev
Offline 176.115.149.159:28015 checked 22h ago
Current conditions
observed 22h agoplayers now
10% full
- 7-day average
- 1
- peak 2
- Rank
- #5,316
- top 24%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:20 UKTue 27 Oct, 21:20 UTC · 1d ago | – | – | running | 0 |
| Tue 27 Oct, 15:13 UKTue 27 Oct, 15:13 UTC · 2d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Combat Local - Carbon Dev, and is it online now?
Combat Local - Carbon Dev is currently offline, with the last sighting 22 hours ago. In the last 4 full days it stayed up 38 of 96 hours, 40% of the time. On 24 October 2026 it was first recorded by Rust Wipe Stats.
What location is Combat Local - Carbon Dev based in?
For Combat Local - Carbon Dev, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 176.115.149.159:28015 is its address.
What version of Rust is running on Combat Local - Carbon Dev?
Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Combat Local - Carbon Dev's tags tell you?
For the game's server browser, Combat Local - Carbon Dev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Combat Local - Carbon Dev?
These Rust Wipe Stats lists include Combat Local - Carbon Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which settings and rules are in force on Combat Local - Carbon Dev?
The name of Combat Local - Carbon Dev says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does Combat Local - Carbon Dev wipe?
Its rhythm cannot be read yet, as too few of Combat Local - Carbon Dev's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 47 hours.
What happens on Combat Local - Carbon Dev when wipe day arrives?
Its recent wipes drew an average peak of 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
What sort of population does Combat Local - Carbon Dev carry?
At this moment Combat Local - Carbon Dev is down, having last been seen 22 hours ago. Across the past week it peaked at 2 and averaged 1 players. The last 48 hours peak at 22:00 UTC, when the average was 1 players.
What position does Combat Local - Carbon Dev hold among Rust servers?
Ranked #5,316 on seven-day player hours, Combat Local - Carbon Dev is in the top 24% of all ranked servers.
Join the server
What steps let you join Combat Local - Carbon Dev?
Open the console in Rust with F1, then type client.connect 176.115.149.159:28015 to join. On this page, Launch Rust does the same through Steam.