Local forecast
Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
Current conditions
observed 43d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,404
- no region published
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Server_217_DevBlog, and is it online now?
Server_217_DevBlog is currently offline, with the last sighting 43 days 19 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 15 September 2026.
Where does Server_217_DevBlog run from?
There is no published region for Server_217_DevBlog. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 176.119.169.227:28015 is its address.
What Rust version is Server_217_DevBlog on?
On Server_217_DevBlog you will find Rust network protocol 2183, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Server_217_DevBlog?
The server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): It holds 10 players; v2183 (Protocol): Game protocol 2183 applies; match it to join; oxide (Oxide): Oxide, known too as uMod, provides the plugin framework; modded (Modded): Plugins or settings alter the game here, so it is listed under Modded; h5e7466bf (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; stok (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Server_217_DevBlog?
Server_217_DevBlog appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded.
Settings and rules
Which settings and rules are in force on Server_217_DevBlog?
Gather rate is not given in the name for Server_217_DevBlog. No group limit is given. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
Which days and times does Server_217_DevBlog schedule its wipes for?
Too few wipes on Server_217_DevBlog are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days.
Population
How many players does Server_217_DevBlog hold?
The last time Server_217_DevBlog was seen was 43 days 19 hours ago; it is offline right now.
Where does Server_217_DevBlog sit in the rankings?
Ranked #15,404 on seven-day player hours, Server_217_DevBlog is in the top – of all ranked servers.
Join the server
What steps let you join Server_217_DevBlog?
Open the console in Rust with F1, then type client.connect 176.119.169.227:28015 to join. On this page, Launch Rust does the same through Steam.