Local forecast
Devblog 260 Local
Offline 176.52.78.213:28015 checked 32d ago
Current conditions
observed 32d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,730
- top 71%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Devblog 260 Local, and is it online now?
Right now Devblog 260 Local is down; the last sighting was 32 days 17 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 26 September 2026.
Where does Devblog 260 Local run from?
There is no published region for Devblog 260 Local. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 176.52.78.213:28015 is its address.
What version of Rust is running on Devblog 260 Local?
Rust network protocol 2633 and build 165217 on Windows is what Devblog 260 Local runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Devblog 260 Local's tags tell you?
These are the tags Devblog 260 Local publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Devblog 260 Local?
Devblog 260 Local appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on Devblog 260 Local?
The map is procedural, generated by the game on Devblog 260 Local.
What settings does Devblog 260 Local use, and what rules does it enforce?
No gather rate appears in the name Devblog 260 Local. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Devblog 260 Local wipe?
The record of Devblog 260 Local's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 17 hours.
Player counts
Is Devblog 260 Local busy or quiet?
The last time Devblog 260 Local was seen was 32 days 17 hours ago; it is offline right now.
How does Devblog 260 Local compare with other Rust servers in the rankings?
Ranked #16,730 on seven-day player hours, Devblog 260 Local is in the top 71% of all ranked servers.
How to join
How do you get into Devblog 260 Local?
Enter client.connect 176.52.78.213:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.