Local forecast
Server_217_DevBlog
Offline 176.59.128.175:28015 checked 22h ago
Current conditions
observed 22h agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Server_217_DevBlog online at the moment, and how consistent is its uptime?
Last seen 22 hours ago, Server_217_DevBlog is offline now. On 28 October 2026 it was first recorded by Rust Wipe Stats.
In which location does Server_217_DevBlog sit?
No region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 176.59.128.175:28015 is its address.
What version of Rust is running on Server_217_DevBlog?
On Server_217_DevBlog you will find Rust network protocol 2183, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Server_217_DevBlog's tags tell you?
These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): It holds 10 players; v2183 (Protocol): Game protocol 2183 applies; match it to join; oxide (Oxide): Oxide, known too as uMod, provides the plugin framework; modded (Modded): Plugins or settings alter the game here, so it is listed under Modded; h5e7466bf (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; stok (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Server_217_DevBlog appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Server_217_DevBlog: Modded Rust servers. Find it on the server list under Type: Modded; Last wipe: In the last week.
Rules and settings
Which map is in use on Server_217_DevBlog?
The game generates the map on Server_217_DevBlog, a procedural one.
Which settings and rules are in force on Server_217_DevBlog?
The name of Server_217_DevBlog says nothing about gather rate. Group limits: none published. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
Wipe days
When does Server_217_DevBlog wipe?
Too few wipes on Server_217_DevBlog are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 2 hours.
Population history
Is Server_217_DevBlog busy or quiet?
Server_217_DevBlog is offline at the moment; the last sighting was 22 hours ago. The seven-day average stands at 0 players.
How does Server_217_DevBlog compare with other Rust servers in the rankings?
The last seven days of player hours rank Server_217_DevBlog at #15,335, in the top 69% of ranked servers.
How to join
What steps let you join Server_217_DevBlog?
Open the console in Rust with F1, then type client.connect 176.59.128.175:28015 to join. On this page, Launch Rust does the same through Steam.