Local forecast
Rust Oxide Dev - Local
Offline 176.60.35.31:28115 checked 15d ago
Current conditions
observed 15d agoplayers now
50% full
- 7-day average
- 0
- peak –
- Rank
- #13,675
- top 63%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Rust Oxide Dev - Local, and is it online now?
Last seen 15 days 2 hours ago, Rust Oxide Dev - Local is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 13 October 2026.
What location is Rust Oxide Dev - Local based in?
No region is published by Rust Oxide Dev - Local. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 176.60.35.31:28115 is its address.
What Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2634 and build 167781 on Windows is what Rust Oxide Dev - Local runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on Rust Oxide Dev - Local?
The server browser reads these tags from Rust Oxide Dev - Local: gmrust (Game mode): The mode is plain Rust survival; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust Oxide Dev - Local?
The Rust Wipe Stats lists that include Rust Oxide Dev - Local are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is Rust Oxide Dev - Local on?
A procedural map, generated by the game, runs on Rust Oxide Dev - Local.
What settings does Rust Oxide Dev - Local use, and what rules does it enforce?
The name of Rust Oxide Dev - Local says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Rust Oxide Dev - Local wipe?
Too few wipes on Rust Oxide Dev - Local are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 21 days 8 hours is how long the current world has been running.
Population
Is Rust Oxide Dev - Local busy or quiet?
The last time Rust Oxide Dev - Local was seen was 15 days 2 hours ago; it is offline right now.
How does Rust Oxide Dev - Local compare with other Rust servers in the rankings?
The last seven days of player hours rank Rust Oxide Dev - Local at #13,675, in the top 63% of ranked servers.
How to join
What do you do to join Rust Oxide Dev - Local?
Enter client.connect 176.60.35.31:28115 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.