Local forecast · EU
Dead Valley | PvE | Bi-Weekly | Old Research System
Online EU 176.9.122.93:28000 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 1
- peak 8
- Rank
- #2,904
- top 13% · #1093 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 14h
- Thu 29 Oct, 18:01 UK · 18:01 UTC
Next wipe
from its schedule tagThursday 29 October, 18:01 UK · 18:01 UTC
in 14h
Its biweekly schedule tag · low confidence
Coming wipes
- Thu 29 Oct 18:01 UK · 18:01 UTC 14h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 15h FW
- Thu 12 Nov 18:01 UK · 18:01 UTC 14d 14h
- Thu 26 Nov 18:01 UK · 18:01 UTC 28d 14h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 15h FW
- Thu 10 Dec 18:01 UK · 18:01 UTC 42d 14h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 37% in EU, and #176 of the quad servers (top 21%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:01 UK · 18:01 UTC, in 14h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:01 UKThu 15 Oct, 18:01 UTC · 13d ago | 9 | – | running | 2 |
| Thu 1 Oct, 19:19 UK FWThu 1 Oct, 18:19 UTC · 27d ago | 9 | halved by day 8 | 14 days | 1 |
| Sat 19 Sep, 14:32 UKSat 19 Sep, 13:32 UTC · 39d ago | 8 | halved by day 10 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Dead Valley | PvE | Bi-Weekly | Old Research System run?
Its average over the last 48 hours was 29 server fps, and it never dropped below 5. Buildings, deployables and all else in the world took the entity count to a peak of 81,609. The peak memory draw was 3,564 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is Dead Valley | PvE | Bi-Weekly | Old Research System, and is it online now?
As of now, Dead Valley | PvE | Bi-Weekly | Old Research System is online. The uptime it reports puts the last restart about 21 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Dead Valley | PvE | Bi-Weekly | Old Research System run from?
With its EU tag, Dead Valley | PvE | Bi-Weekly | Old Research System lists itself in Europe. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 176.9.122.93:28000.
What version of Rust is running on Dead Valley | PvE | Bi-Weekly | Old Research System?
On Dead Valley | PvE | Bi-Weekly | Old Research System you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do Dead Valley | PvE | Bi-Weekly | Old Research System's tags tell you?
For the game's server browser, Dead Valley | PvE | Bi-Weekly | Old Research System publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): 50 player slots are available; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): You will find it listed in Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Dead Valley | PvE | Bi-Weekly | Old Research System appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Dead Valley | PvE | Bi-Weekly | Old Research System: Rust servers in Europe, Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Dead Valley | PvE | Bi-Weekly | Old Research System?
Dead Valley | PvE | Bi-Weekly | Old Research System runs a procedural map of size 3,500, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
Which settings and rules are in force on Dead Valley | PvE | Bi-Weekly | Old Research System?
No gather rate appears in the name Dead Valley | PvE | Bi-Weekly | Old Research System. Groups can reach 4 players, under quad. This server runs pve, other players cannot be fought. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
When does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?
Too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Thursday 29 October at 18:01 UTC is when its next wipe is due. The world it is running now dates from 13 days 9 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Dead Valley | PvE | Bi-Weekly | Old Research System?
At their busiest, its recent wipes averaged 9 players. Peak numbers on the latest wipe arrived 27 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 9.
Population history
What sort of population does Dead Valley | PvE | Bi-Weekly | Old Research System carry?
The live count for Dead Valley | PvE | Bi-Weekly | Old Research System: 0 players, with 50 slots in total. The seven-day average is 1 players, with a peak of 8. The last 48 hours peak at 19:00 UTC, when the average was 5 players.
Where does Dead Valley | PvE | Bi-Weekly | Old Research System sit in the rankings?
Player hours over the last seven days rank Dead Valley | PvE | Bi-Weekly | Old Research System at #2,904, top 13% overall and #1,093 in Europe. Ranked against other quad servers, it comes in at #176.
Join the server
What steps let you join Dead Valley | PvE | Bi-Weekly | Old Research System?
Open the console in Rust with F1, then type client.connect 176.9.122.93:28000 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/HRS8z83BN is its website.