Local forecast · EU
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
Online EU 51.75.54.58:28023 checked 7m ago
Current conditions
observed 7m agoplayers now
1% full
- 7-day average
- 2
- peak 8
- Rank
- #2,300
- top 10% · #881 in EU
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 7h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 7h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 7h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 7h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 30% in EU, and #133 of the quad servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 7h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 47 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:05 UK FWThu 1 Oct, 18:05 UTC · 26d ago | 17 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER hold a steady performance?
Across the last 48 hours the average was 59 server fps, with a floor of 54. At its peak the world had 158,080 entities, counting buildings, deployables and the rest. Memory use reached 4,851 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, and is it online now?
Right now PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER is up and running. The uptime it reports puts the last restart about 5 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER sit?
The EU tag places PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER in Europe, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 51.75.54.58:28023 is its address.
What Rust version is PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER on?
Rust network protocol 2635 and build 168909 on Linux is what PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Who operates PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
The same operator most likely runs PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER and 19 other servers we track, as all publish a rust.in.ua hostname.
What do PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER's tags tell you?
The server browser reads these tags from PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EU (Europe): Its place in the server browser is Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER appear among the Rust Wipe Stats lists and filters?
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER appears in the following Rust Wipe Stats lists: Rust servers in Europe, Modded Rust servers and Rust PvE servers, live. Find it on the server list under Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
Which map is in use on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
The game generates the map on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER, procedural and of size 4,500. Map name, as listed: Anomaly PVE.
What settings does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER use, and what rules does it enforce?
The name of PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER says nothing about gather rate. The limit for groups is 4 players (quad). pve is the game mode, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER wipe?
The only wipe PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 17 hours is how long the current world has been running. A monthly wipe schedule is set out in its tags.
What happens on PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER when wipe day arrives?
Its recent wipes drew an average peak of 17 players. 47 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER carry?
Out of 100 slots, PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER has 1 filled right now. Across the past week it peaked at 8 and averaged 2 players. At 18:00 UTC it was busiest over the past 48 hours, averaging 5 players.
Where does PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER sit in the rankings?
Seven-day player hours place PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER at #2,300, inside the top 10% of ranked servers and at #881 in Europe. The #133 position among quad servers is where it falls.
Getting in
How do you get into PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER?
Enter client.connect 51.75.54.58:28023 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/QXG9zTjAVJ.