Local forecast
storytest
Offline 177.184.148.237:28045 checked 17d ago
Current conditions
observed 17d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,781
- top 71%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is storytest, and is it online now?
storytest is currently offline, with the last sighting 17 days 15 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 7 October 2026.
Where does storytest run from?
For storytest, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 177.184.148.237:28045.
What version of Rust is running on storytest?
On storytest you will find Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Server tags
What do storytest's tags tell you?
The server browser reads these tags from storytest: gmrust (Game mode): Standard survival, the Rust way; mp4 (Max players): Capacity: 4; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does storytest appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include storytest are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings does storytest use, and what rules does it enforce?
No gather rate appears in the name storytest. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. This server has VAC switched on.
Wipe times
On what schedule does storytest wipe?
Too few wipes on storytest are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 10 hours is how long the current world has been running.
Population
What sort of population does storytest carry?
At this moment storytest is down, having last been seen 17 days 15 hours ago.
How does storytest compare with other Rust servers in the rankings?
Ranked #15,781 on seven-day player hours, storytest is in the top 71% of all ranked servers.
How to join
What steps let you join storytest?
Enter client.connect 177.184.148.237:28045 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.