Local forecast
PaperRust LOCAL validation
Offline 177.72.227.240:28015 checked 9d ago
Current conditions
observed 9d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 70%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:19 UKMon 19 Oct, 13:19 UTC · 9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is PaperRust LOCAL validation online at the moment, and how consistent is its uptime?
Last seen 9 days 6 hours ago, PaperRust LOCAL validation is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 19 October 2026 it was first recorded by Rust Wipe Stats.
What location is PaperRust LOCAL validation based in?
For PaperRust LOCAL validation, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 177.72.227.240:28015.
What version of Rust is running on PaperRust LOCAL validation?
On PaperRust LOCAL validation you will find Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on PaperRust LOCAL validation?
For the game's server browser, PaperRust LOCAL validation publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does PaperRust LOCAL validation appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include PaperRust LOCAL validation: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is PaperRust LOCAL validation on?
A procedural map, generated by the game, runs on PaperRust LOCAL validation.
What settings does PaperRust LOCAL validation use, and what rules does it enforce?
The name of PaperRust LOCAL validation says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does PaperRust LOCAL validation schedule its wipes for?
The record of PaperRust LOCAL validation's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 8 hours is how long the current world has been running.
What happens on PaperRust LOCAL validation when wipe day arrives?
Its recent wipes drew an average peak of 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
What sort of population does PaperRust LOCAL validation carry?
At this moment PaperRust LOCAL validation is down, having last been seen 9 days 6 hours ago.
Where does PaperRust LOCAL validation sit in the rankings?
Ranked #15,318 on seven-day player hours, PaperRust LOCAL validation is in the top 70% of all ranked servers.
Getting in
What steps let you join PaperRust LOCAL validation?
Enter client.connect 177.72.227.240:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.