Local forecast
ScoobyDooRUST
Offline 178.176.151.150:28015 checked 15d ago
Current conditions
observed 15d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,267
- top 71%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:55 UKMon 12 Oct, 20:55 UTC · 16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is ScoobyDooRUST online at the moment, and how consistent is its uptime?
Right now ScoobyDooRUST is down; the last sighting was 15 days 10 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 13 October 2026 it was first recorded by Rust Wipe Stats.
Where does ScoobyDooRUST run from?
For ScoobyDooRUST, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 178.176.151.150:28015 is its address.
What version of Rust is running on ScoobyDooRUST?
On ScoobyDooRUST you will find Rust network protocol 2634 and build 167584, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do ScoobyDooRUST's tags tell you?
The server browser reads these tags from ScoobyDooRUST: gmrust (Game mode): Standard survival, the Rust way; mp5 (Max players): Capacity: 5; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167584 (Build): Build 167584 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry ScoobyDooRUST?
ScoobyDooRUST appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on ScoobyDooRUST?
The game generates the map on ScoobyDooRUST, a procedural one.
What settings does ScoobyDooRUST use, and what rules does it enforce?
Gather rate is not given in the name for ScoobyDooRUST. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does ScoobyDooRUST wipe?
The record of ScoobyDooRUST's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 10 hours.
What happens on ScoobyDooRUST when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 19 hours in.
Population
Is ScoobyDooRUST busy or quiet?
At this moment ScoobyDooRUST is down, having last been seen 15 days 10 hours ago.
Where does ScoobyDooRUST sit in the rankings?
Ranked #15,267 on seven-day player hours, ScoobyDooRUST is in the top 71% of all ranked servers.
How to join
What do you do to join ScoobyDooRUST?
Enter client.connect 178.176.151.150:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.