Local forecast
ScoobyDooRUST
Offline 178.176.189.70:28015 checked 10d ago
Current conditions
observed 10d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,275
- top 70%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:55 UKMon 12 Oct, 20:55 UTC · 16d ago | 1 | – | running | 0 |
| Sun 11 Oct, 17:54 UKSun 11 Oct, 16:54 UTC · 17d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is ScoobyDooRUST online at the moment, and how consistent is its uptime?
Last seen 10 days 16 hours ago, ScoobyDooRUST is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 6 October 2026 it was first recorded by Rust Wipe Stats.
What location is ScoobyDooRUST based in?
For ScoobyDooRUST, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 178.176.189.70:28015 is its address.
What Rust version is ScoobyDooRUST on?
On ScoobyDooRUST you will find Rust network protocol 2634 and build 167584, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on ScoobyDooRUST?
These are the tags ScoobyDooRUST publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry ScoobyDooRUST?
The Rust Wipe Stats lists that include ScoobyDooRUST are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on ScoobyDooRUST?
The map is procedural, generated by the game on ScoobyDooRUST.
Which settings and rules are in force on ScoobyDooRUST?
No gather rate appears in the name ScoobyDooRUST. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does ScoobyDooRUST wipe?
Too few wipes on ScoobyDooRUST are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 12 hours.
What should you expect from wipe day on ScoobyDooRUST?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.
Population
How many players does ScoobyDooRUST hold?
The last time ScoobyDooRUST was seen was 10 days 16 hours ago; it is offline right now.
Where does ScoobyDooRUST sit in the rankings?
The last seven days of player hours rank ScoobyDooRUST at #15,275, in the top 70% of ranked servers.
Getting in
What do you do to join ScoobyDooRUST?
Enter client.connect 178.176.189.70:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.