Rust Wipe StatsWipe forecast
Now 49,738 players 11,679 servers 118 fresh wipes in 3 h

Local forecast

ScoobyDooRUST

Offline 178.176.189.70:28015 checked 10d ago

moddedoxide

Current conditions

observed 10d ago
0 / 5
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,275
top 70%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct14 Oct17 Oct21 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:55 UKMon 12 Oct, 20:55 UTC · 16d ago 1 – running 0
Sun 11 Oct, 17:54 UKSun 11 Oct, 16:54 UTC · 17d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
115/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
184/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
57/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
24/ 1000

Quick answers

from the figures on this page

Server facts

Is ScoobyDooRUST online at the moment, and how consistent is its uptime?

Last seen 10 days 16 hours ago, ScoobyDooRUST is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 6 October 2026 it was first recorded by Rust Wipe Stats.

What location is ScoobyDooRUST based in?

For ScoobyDooRUST, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 178.176.189.70:28015 is its address.

What Rust version is ScoobyDooRUST on?

On ScoobyDooRUST you will find Rust network protocol 2634 and build 167584, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on ScoobyDooRUST?

These are the tags ScoobyDooRUST publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build: 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry ScoobyDooRUST?

The Rust Wipe Stats lists that include ScoobyDooRUST are: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is in use on ScoobyDooRUST?

The map is procedural, generated by the game on ScoobyDooRUST.

Which settings and rules are in force on ScoobyDooRUST?

No gather rate appears in the name ScoobyDooRUST. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does ScoobyDooRUST wipe?

Too few wipes on ScoobyDooRUST are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 12 hours.

What should you expect from wipe day on ScoobyDooRUST?

At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset.

Population

How many players does ScoobyDooRUST hold?

The last time ScoobyDooRUST was seen was 10 days 16 hours ago; it is offline right now.

Where does ScoobyDooRUST sit in the rankings?

The last seven days of player hours rank ScoobyDooRUST at #15,275, in the top 70% of ranked servers.

Getting in

What do you do to join ScoobyDooRUST?

Enter client.connect 178.176.189.70:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp5
Max players It holds 5 players.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Game build: 167584.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.