Local forecast
Offline Multiplayer Simulation
Offline 185.146.53.122:28015 checked 36d ago
Current conditions
observed 36d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,460
- top 67%
- Last wipe
- 36d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 15:52 UKTue 22 Sep, 14:52 UTC · 36d ago | 1 | – | running | 0 |
| Mon 21 Sep, 16:45 UKMon 21 Sep, 15:45 UTC · 37d ago | 1 | – | 1 days | 1 |
| Sat 19 Sep, 17:24 UKSat 19 Sep, 16:24 UTC · 39d ago | 1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Offline Multiplayer Simulation online at the moment, and how consistent is its uptime?
Offline Multiplayer Simulation is currently offline, with the last sighting 36 days 14 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 19 September 2026.
What location is Offline Multiplayer Simulation based in?
No region is published by Offline Multiplayer Simulation. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 185.146.53.122:28015 is its address.
What Rust version is Offline Multiplayer Simulation on?
On Offline Multiplayer Simulation you will find Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on Offline Multiplayer Simulation?
For the game's server browser, Offline Multiplayer Simulation publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Offline Multiplayer Simulation appear among the Rust Wipe Stats lists and filters?
Offline Multiplayer Simulation appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is in use on Offline Multiplayer Simulation?
The map is procedural, generated by the game on Offline Multiplayer Simulation.
Which settings and rules are in force on Offline Multiplayer Simulation?
Gather rate is not given in the name for Offline Multiplayer Simulation. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does Offline Multiplayer Simulation wipe?
No next wipe can be predicted for Offline Multiplayer Simulation: it wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 19 hours.
What should you expect from wipe day on Offline Multiplayer Simulation?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
How many players does Offline Multiplayer Simulation hold?
Offline Multiplayer Simulation is offline at the moment; the last sighting was 36 days 14 hours ago.
What position does Offline Multiplayer Simulation hold among Rust servers?
Player hours over the past week put Offline Multiplayer Simulation at #15,460, inside the top 67% of all ranked servers.
How to join
What steps let you join Offline Multiplayer Simulation?
Open the console in Rust with F1, then type client.connect 185.146.53.122:28015 to join. On this page, Launch Rust does the same through Steam.