Local forecast
zombie-test
Online 185.186.143.156:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does zombie-test hold a steady performance?
Across the last 48 hours the average was 218 server fps, with a floor of 181. At its peak the world had 7,601 entities, counting buildings, deployables and the rest. Memory use reached 2,270 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is zombie-test online at the moment, and how consistent is its uptime?
You will find zombie-test online at the moment. Going by its reported uptime, the last restart was about 4 days 4 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 14 October 2026 it was first recorded by Rust Wipe Stats.
What location is zombie-test based in?
There is no published region for zombie-test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 185.186.143.156:28015 is its address.
What version of Rust is running on zombie-test?
On zombie-test you will find Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on zombie-test?
These are the tags zombie-test publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry zombie-test?
zombie-test appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is zombie-test on?
A procedural map of size 1,500 with seed 4242, generated by the game, runs on zombie-test. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does zombie-test use, and what rules does it enforce?
Gather rate is not given in the name for zombie-test. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does zombie-test wipe?
Its rhythm cannot be read yet, as too few of zombie-test's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 2 hours.
Population
What sort of population does zombie-test carry?
zombie-test is carrying 0 players at the moment, out of 10 slots. The seven-day average stands at 0 players.
What position does zombie-test hold among Rust servers?
Player hours over the past week put zombie-test at #15,323, inside the top 69% of all ranked servers.
Getting in
What steps let you join zombie-test?
Two ways in: press F1 and enter client.connect 185.186.143.156:28015, or join from this page with Launch Rust, which opens Steam and connects you.