Rust Wipe StatsWipe forecast
Now 60,549 players 11,720 servers 181 fresh wipes in 3 h

Local forecast

zombie-test

Online 185.186.143.156:28015 checked 10m ago

moddedoxide

Current conditions

observed 10m ago
0 / 10
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
156/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
188/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
77/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000

Quick answers

from the figures on this page

Server details

Does zombie-test hold a steady performance?

Across the last 48 hours the average was 218 server fps, with a floor of 181. At its peak the world had 7,601 entities, counting buildings, deployables and the rest. Memory use reached 2,270 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is zombie-test online at the moment, and how consistent is its uptime?

You will find zombie-test online at the moment. Going by its reported uptime, the last restart was about 4 days 4 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 14 October 2026 it was first recorded by Rust Wipe Stats.

What location is zombie-test based in?

There is no published region for zombie-test. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 185.186.143.156:28015 is its address.

What version of Rust is running on zombie-test?

On zombie-test you will find Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

Which meaning sits behind each tag on zombie-test?

These are the tags zombie-test publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry zombie-test?

zombie-test appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What map is zombie-test on?

A procedural map of size 1,500 with seed 4242, generated by the game, runs on zombie-test. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does zombie-test use, and what rules does it enforce?

Gather rate is not given in the name for zombie-test. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe days

On what schedule does zombie-test wipe?

Its rhythm cannot be read yet, as too few of zombie-test's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 2 hours.

Population

What sort of population does zombie-test carry?

zombie-test is carrying 0 players at the moment, out of 10 slots. The seven-day average stands at 0 players.

What position does zombie-test hold among Rust servers?

Player hours over the past week put zombie-test at #15,323, inside the top 69% of all ranked servers.

Getting in

What steps let you join zombie-test?

Two ways in: press F1 and enter client.connect 185.186.143.156:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp10
Max players 10 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167781
Build Build 167781 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Oxide, known too as uMod, provides the plugin framework.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.