Local forecast · EU
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Online EU 185.189.255.236:35400 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 10
- peak 49
- Rank
- #968
- top 4% · #419 in EU
- Last wipe
- 1d ago
- weekly schedule
- Next wipe
- 7h
- Thu 29 Oct, 08:58 UK · 08:58 UTC
Next wipe
a steady gapThursday 29 October, 08:58 UK · 08:58 UTC
in 7h
Every 2 days · medium confidence
Coming wipes
- Thu 29 Oct 08:58 UK · 08:58 UTC 7h
- Sat 31 Oct 08:57 UK · 08:57 UTC 2d 7h
- Mon 2 Nov 08:57 UK · 08:57 UTC 4d 7h
- Wed 4 Nov 08:57 UK · 08:57 UTC 6d 7h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 17h FW
- Fri 6 Nov 08:56 UK · 08:56 UTC 8d 7h
- Sun 8 Nov 08:56 UK · 08:56 UTC 10d 7h
- Tue 10 Nov 08:56 UK · 08:56 UTC 12d 7h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 14% in EU, and #74 of the duo servers (top 18%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 08:58 UK · 08:58 UTC, in 7h. Every 2 days · medium confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 08:58 UKSun 25 Oct, 08:58 UTC · 3d ago | 46 | – | running | 16 |
| Fri 23 Oct, 09:59 UKFri 23 Oct, 08:59 UTC · 5d ago | 34 | halved by day 1 | 2 days | 11 |
| Wed 21 Oct, 09:59 UKWed 21 Oct, 08:59 UTC · 7d ago | 31 | halved by day 1 | 2 days | 12 |
| Mon 19 Oct, 09:59 UKMon 19 Oct, 08:59 UTC · 9d ago | 29 | halved by day 1 | 2 days | 7 |
| Thu 15 Oct, 09:59 UKThu 15 Oct, 08:59 UTC · 13d ago | 33 | halved by day 1 | 4 days | 5 |
| Tue 13 Oct, 09:59 UKTue 13 Oct, 08:59 UTC · 15d ago | 25 | halved by day 1 | 2 days | 6 |
| Sun 11 Oct, 09:59 UKSun 11 Oct, 08:59 UTC · 17d ago | 45+5 queue | halved by day 1 | 2 days | 16 |
| Fri 9 Oct, 09:59 UKFri 9 Oct, 08:59 UTC · 19d ago | 39+1 queue | halved by day 1 | 2 days | 6 |
| Wed 7 Oct, 09:58 UKWed 7 Oct, 08:58 UTC · 21d ago | 35 | halved by day 1 | 2 days | 12 |
| Mon 5 Oct, 09:58 UKMon 5 Oct, 08:58 UTC · 23d ago | 33+1 queue | halved by day 1 | 2 days | 5 |
| Sat 3 Oct, 09:58 UKSat 3 Oct, 08:58 UTC · 25d ago | 38+1 queue | held half | 2 days | 11 |
| Fri 2 Oct, 01:03 UKFri 2 Oct, 00:03 UTC · 27d ago | 38+2 queue | – | 1.4 days | 2 |
| Thu 1 Oct, 09:58 UKThu 1 Oct, 08:58 UTC · 27d ago | 46+2 queue | – | 0.6 days | 15 |
| Tue 29 Sep, 09:58 UKTue 29 Sep, 08:58 UTC · 29d ago | 34 | held half | 2 days | 9 |
| Sun 27 Sep, 10:08 UKSun 27 Sep, 09:08 UTC · 31d ago | 49+6 queue | – | 2 days | 15 |
| Fri 25 Sep, 09:57 UKFri 25 Sep, 08:57 UTC · 33d ago | 26+2 queue | held half | 2 days | 7 |
| Wed 23 Sep, 09:58 UKWed 23 Sep, 08:58 UTC · 35d ago | 40 | halved by day 1 | 2 days | 12 |
| Mon 21 Sep, 09:58 UKMon 21 Sep, 08:58 UTC · 37d ago | 37+2 queue | halved by day 1 | 2 days | 12 |
| Sat 19 Sep, 09:58 UKSat 19 Sep, 08:58 UTC · 39d ago | 54+2 queue | halved by day 1 | 2 days | 9 |
| Thu 17 Sep, 09:58 UKThu 17 Sep, 08:58 UTC · 41d ago | 44+2 queue | halved by day 1 | 2 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?
Its average over the last 48 hours was 418 server fps, and it never dropped below 190. The world held as many as 11,728 entities, buildings and deployables included. At most it drew 1,850 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and is it online now?
Right now CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is up and running. Its reported uptime shows a restart about 22 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sit?
The EU tag places CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea in Europe, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 185.189.255.236:35400.
What Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?
Rust network protocol 2635 and build 168909 on Windows is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's tags tell you?
These are the tags CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots are available; ts2 (Group limit): You can have up to 2 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^w (Weekly): Wipes come once a week here; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^i (Battlefield): Kits and high rates keep the PvP quick; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): You will find it listed in Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea appear among the Rust Wipe Stats lists and filters?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea appears in the following Rust Wipe Stats lists: 2x Rust servers: wipe days and hold, Duo Rust servers, Rust servers in Europe, Modded Rust servers and Rust battlefield servers. These filters on the server list will bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Map and rules
Which map is in use on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
A procedural map of size 1,000 with seed 213202836, generated by the game, runs on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named CHOYKA MAPS.
Which settings and rules are in force on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Its name carries the gather figure: 2x on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. duo sets the group limit at 2 players. battlefield is the game mode, kits and high rates drive fast PvP. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe days
On what schedule does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe?
The recent gap between wipes on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has been about 2 days. Expect the next wipe on Thursday 29 October at 08:58 UTC. 40 hours is how long the current world has been running. The tags state that it wipes every week.
What happens on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea when wipe day arrives?
The average peak across its recent wipes was 37 players. 2 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.
Population history
How many players does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold?
Out of 50 slots, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has 0 filled right now. Averaged over seven days: 10 players, peaking at 49. Its busiest point in the last 48 hours was 11:00 UTC, averaging 45 players.
Where does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sit in the rankings?
Seven-day player hours place CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #968, inside the top 4% of ranked servers and at #419 in Europe. Ranked against other duo servers, it comes in at #74.
Join the server
What do you do to join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Two ways in: press F1 and enter client.connect 185.189.255.236:35400, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://choyka.gamestores.app/#/app/store/.
