Local forecast
Test Server
Offline 185.203.152.138:28015 checked 4d ago
Current conditions
observed 4d agoplayers now
100% full
- 7-day average
- 50
- peak 50
- Rank
- #2,833
- top 13%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:43 UKSun 18 Oct, 08:43 UTC · 11d ago | – | – | running | 50 |
| Wed 7 Oct, 13:09 UKWed 7 Oct, 12:09 UTC · 22d ago | 50 | – | 10.9 days | 50 |
| Thu 1 Oct, 20:17 UK FWThu 1 Oct, 19:17 UTC · 28d ago | 93 | held half | 5.7 days | 91 |
| Sat 26 Sep, 10:22 UKSat 26 Sep, 09:22 UTC · 33d ago | 1 | held half | 5.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is Test Server online at the moment, and how consistent is its uptime?
Right now Test Server is down; the last sighting was 4 days 2 hours ago. In the last 7 full days it stayed up 4 of 168 hours, 2% of the time. On 23 September 2026 it was first recorded by Rust Wipe Stats.
Where does Test Server run from?
No region is published by Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 185.203.152.138:28015 is its address.
What version of Rust is running on Test Server?
Rust network protocol 2635 and build 168909 on Windows is what Test Server runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do Test Server's tags tell you?
For the game's server browser, Test Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Test Server?
The Rust Wipe Stats lists that include Test Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.
Rules and settings
What settings does Test Server use, and what rules does it enforce?
No gather rate appears in the name Test Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
On what schedule does Test Server wipe?
Test Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 11 days 11 hours.
What should you expect from wipe day on Test Server?
The average peak across its recent wipes was 48 players. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Population
How many players does Test Server hold?
Test Server is offline at the moment; the last sighting was 4 days 2 hours ago. Across the past week it peaked at 50 and averaged 50 players.
Where does Test Server sit in the rankings?
The last seven days of player hours rank Test Server at #2,833, in the top 13% of ranked servers.
Getting in
What do you do to join Test Server?
Enter client.connect 185.203.152.138:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.