Local forecast
PBGaming Test Server
Online 185.206.148.48:28035 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,399
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:44 UKMon 5 Oct, 13:44 UTC · 22d ago | 1 | – | running | 0 |
| Fri 2 Oct, 02:25 UKFri 2 Oct, 01:25 UTC · 26d ago | 0 | – | 3.5 days | 0 |
| Tue 22 Sep, 01:06 UKTue 22 Sep, 00:06 UTC · 36d ago | 1 | halved by day 1 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on PBGaming Test Server?
Server fps averaged 83 in the last 48 hours; the lowest was 51. At its peak the world had 121,468 entities, counting buildings, deployables and the rest. At most it drew 5,446 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is PBGaming Test Server online at the moment, and how consistent is its uptime?
As of now, PBGaming Test Server is online. Its reported uptime shows a restart about 6 days 12 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does PBGaming Test Server run from?
There is no published region for PBGaming Test Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 185.206.148.48:28035.
What version of Rust is running on PBGaming Test Server?
Rust network protocol 2634 and build 167058 on Windows is what PBGaming Test Server runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
How should you read the tags on PBGaming Test Server?
For the game's server browser, PBGaming Test Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167058 (Build): Build 167058 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does PBGaming Test Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include PBGaming Test Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on PBGaming Test Server?
The game generates the map on PBGaming Test Server, procedural, size 4,500, seed 676767. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does PBGaming Test Server use, and what rules does it enforce?
No gather rate appears in the name PBGaming Test Server. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does PBGaming Test Server wipe?
PBGaming Test Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 22 days 20 hours.
What happens on PBGaming Test Server when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 2 hours in. 0% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 1.
Player counts
What sort of population does PBGaming Test Server carry?
The live count for PBGaming Test Server: 0 players, with 50 slots in total. The seven-day average stands at 0 players.
Where does PBGaming Test Server sit in the rankings?
Ranked #15,399 on seven-day player hours, PBGaming Test Server is in the top 69% of all ranked servers.
Join the server
How do you get into PBGaming Test Server?
Two ways in: press F1 and enter client.connect 185.206.148.48:28035, or join from this page with Launch Rust, which opens Steam and connects you.