Local forecast
Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,268
- top 68%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:49 UKTue 13 Oct, 13:49 UTC · 16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Boat wars Gamemode | Deep Sea Training | Testing run?
Server fps averaged 83 in the last 48 hours; the lowest was 64. Buildings, deployables and all else in the world took the entity count to a peak of 47,400. Memory use reached 4,169 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?
You will find Boat wars Gamemode | Deep Sea Training | Testing online at the moment. Going by its reported uptime, the last restart was about 16 days 6 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 21 September 2026.
Where does Boat wars Gamemode | Deep Sea Training | Testing run from?
For Boat wars Gamemode | Deep Sea Training | Testing, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 185.218.195.135:20184 is its address.
What Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?
On Boat wars Gamemode | Deep Sea Training | Testing you will find Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Boat wars Gamemode | Deep Sea Training | Testing's tags tell you?
The server browser reads these tags from Boat wars Gamemode | Deep Sea Training | Testing: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): It holds 40 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Boat wars Gamemode | Deep Sea Training | Testing appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Boat wars Gamemode | Deep Sea Training | Testing are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is Boat wars Gamemode | Deep Sea Training | Testing on?
The game generates the map on Boat wars Gamemode | Deep Sea Training | Testing, procedural, size 3,000, seed 1. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Boat wars Gamemode | Deep Sea Training | Testing use, and what rules does it enforce?
The name of Boat wars Gamemode | Deep Sea Training | Testing says nothing about gather rate. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does Boat wars Gamemode | Deep Sea Training | Testing schedule its wipes for?
Too few wipes on Boat wars Gamemode | Deep Sea Training | Testing are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 16 days 7 hours.
What should you expect from wipe day on Boat wars Gamemode | Deep Sea Training | Testing?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Population
How many players does Boat wars Gamemode | Deep Sea Training | Testing hold?
Boat wars Gamemode | Deep Sea Training | Testing is carrying 0 players at the moment, out of 40 slots. The seven-day average stands at 0 players.
What position does Boat wars Gamemode | Deep Sea Training | Testing hold among Rust servers?
Ranked #15,268 on seven-day player hours, Boat wars Gamemode | Deep Sea Training | Testing is in the top 68% of all ranked servers.
Join the server
What steps let you join Boat wars Gamemode | Deep Sea Training | Testing?
Two ways in: press F1 and enter client.connect 185.218.195.135:20184, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://rustcator.com.