Local forecast
chilling_wave
Online 185.250.36.125:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does chilling_wave run?
Its average over the last 48 hours was 51 server fps, and it never dropped below 13. The world held as many as 26,590 entities, buildings and deployables included. The peak memory draw was 1,050 MB. A falling fps and a rising entity count show up to players as lag.
Is chilling_wave online at the moment, and how consistent is its uptime?
You will find chilling_wave online at the moment. The uptime it reports puts the last restart about 1 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does chilling_wave run from?
For chilling_wave, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 185.250.36.125:28015.
What version of Rust is running on chilling_wave?
On chilling_wave you will find Rust network protocol 2633 and build 162929, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do chilling_wave's tags tell you?
These are the tags chilling_wave publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs162929 (Build): Game build: 162929; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry chilling_wave?
The Rust Wipe Stats lists that include chilling_wave are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on chilling_wave?
A procedural map of size 2,000 with seed 78955152, generated by the game, runs on chilling_wave. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does chilling_wave use, and what rules does it enforce?
The name of chilling_wave says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe days
Which days and times does chilling_wave schedule its wipes for?
Its rhythm cannot be read yet, as too few of chilling_wave's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 17 hours is how long the current world has been running.
Population
What sort of population does chilling_wave carry?
Out of 50 slots, chilling_wave has 0 filled right now. The seven-day average stands at 0 players.
How does chilling_wave compare with other Rust servers in the rankings?
Ranked #15,289 on seven-day player hours, chilling_wave is in the top 69% of all ranked servers.
How to join
What steps let you join chilling_wave?
Two ways in: press F1 and enter client.connect 185.250.36.125:28015, or join from this page with Launch Rust, which opens Steam and connects you.