Local forecast
[EU][PVE] Get Tae Rust
Online 185.36.205.6:28065 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does [EU][PVE] Get Tae Rust run?
Across the last 48 hours the average was 30 server fps, with a floor of 29. The world held as many as 67,850 entities, buildings and deployables included. At most it drew 4,011 MB of memory. A falling fps and a rising entity count show up to players as lag.
How reliable is [EU][PVE] Get Tae Rust, and is it online now?
As of now, [EU][PVE] Get Tae Rust is online. Its reported uptime shows a restart about 6 days 13 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does [EU][PVE] Get Tae Rust sit?
No region tag is published by [EU][PVE] Get Tae Rust, but the name suggests Europe. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 185.36.205.6:28065.
What version of Rust is running on [EU][PVE] Get Tae Rust?
On [EU][PVE] Get Tae Rust you will find Rust network protocol 2633 and build 162929, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on [EU][PVE] Get Tae Rust?
The server browser reads these tags from [EU][PVE] Get Tae Rust: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): 100 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; ^q (Premium): Joining requires premium status in Rust. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry [EU][PVE] Get Tae Rust?
The Rust Wipe Stats lists that include [EU][PVE] Get Tae Rust are: Rust servers in Europe, Modded Rust servers and Rust PvE servers, live. Find it on the server list under Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on [EU][PVE] Get Tae Rust?
[EU][PVE] Get Tae Rust runs a procedural map of size 3,500, seed 1, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does [EU][PVE] Get Tae Rust use, and what rules does it enforce?
The name of [EU][PVE] Get Tae Rust says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs pve, no combat between players. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Carbon. Joining requires premium status in Rust. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does [EU][PVE] Get Tae Rust wipe?
The record of [EU][PVE] Get Tae Rust's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 55 days 15 hours.
Population history
Is [EU][PVE] Get Tae Rust busy or quiet?
Out of 100 slots, [EU][PVE] Get Tae Rust has 0 filled right now. The seven-day average stands at 0 players.
How does [EU][PVE] Get Tae Rust compare with other Rust servers in the rankings?
The last seven days of player hours rank [EU][PVE] Get Tae Rust at #15,318, in the top 69% of ranked servers.
Getting in
What do you do to join [EU][PVE] Get Tae Rust?
Enter client.connect 185.36.205.6:28065 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. Joining requires premium status in Rust.
