Local forecast
Test server
Offline 185.83.154.87:28024 checked 12d ago
Current conditions
observed 12d agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #15,210
- top 70%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 18:47 UKWed 7 Oct, 17:47 UTC · 22d ago | 0 | – | running | 0 |
| Thu 24 Sep, 13:33 UKThu 24 Sep, 12:33 UTC · 35d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Thu 24 Sep, 06:48 UKThu 24 Sep, 05:48 UTC · 35d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 22:56 UKWed 23 Sep, 21:56 UTC · 36d ago | 1 | – | 0.3 days | 0 |
| Mon 21 Sep, 21:13 UKMon 21 Sep, 20:13 UTC · 38d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Test server, and is it online now?
Right now Test server is down; the last sighting was 12 days 6 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does Test server run from?
For Test server, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 185.83.154.87:28024.
What version of Rust is running on Test server?
Rust network protocol 2634 and build 167058 on Linux is what Test server runs. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Test server?
The server browser reads these tags from Test server: gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): 0 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Game build: 167058; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Test server appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Test server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is Test server on?
A procedural map of size 3,300 with seed 1337, generated by the game, runs on Test server. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
What settings does Test server use, and what rules does it enforce?
Gather rate is not given in the name for Test server. The default of 8 players is the group limit here. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does Test server schedule its wipes for?
Test server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 4 hours.
What should you expect from wipe day on Test server?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 50% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 1 when the crowd did not hold.
Population
How many players does Test server hold?
The last time Test server was seen was 12 days 6 hours ago; it is offline right now.
How does Test server compare with other Rust servers in the rankings?
The last seven days of player hours rank Test server at #15,210, in the top 70% of ranked servers.
How to join
What steps let you join Test server?
Enter client.connect 185.83.154.87:28024 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.