Local forecast
CrowdControlServer
Offline 187.109.128.23:28015 checked 43m ago
Current conditions
observed 43m agoplayers now
0% full
- 7-day average
- 1
- peak 1
- Rank
- #10,241
- top 46%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is CrowdControlServer, and is it online now?
CrowdControlServer is currently offline, with the last sighting 43 minutes ago. It was up for 3 of 72 hours across the last 3 full days, 4% of the time. The first sighting by Rust Wipe Stats was on 25 October 2026.
Where does CrowdControlServer run from?
There is no published region for CrowdControlServer. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 187.109.128.23:28015 is its address.
What version of Rust is running on CrowdControlServer?
Rust network protocol 2635 and build 168909 on Windows is what CrowdControlServer runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on CrowdControlServer?
These are the tags CrowdControlServer publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry CrowdControlServer?
CrowdControlServer appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on CrowdControlServer?
The game generates the map on CrowdControlServer, a procedural one.
Which settings and rules are in force on CrowdControlServer?
Gather rate is not given in the name for CrowdControlServer. The default of 8 players is the group limit here. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does CrowdControlServer wipe?
The record of CrowdControlServer's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 19 days 19 hours is how long the current world has been running.
Population
What sort of population does CrowdControlServer carry?
The last time CrowdControlServer was seen was 43 minutes ago; it is offline right now. Across the past week it peaked at 1 and averaged 1 players. At 21:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does CrowdControlServer hold among Rust servers?
Player hours over the past week put CrowdControlServer at #10,241, inside the top 46% of all ranked servers.
Getting in
What steps let you join CrowdControlServer?
Open the console in Rust with F1, then type client.connect 187.109.128.23:28015 to join. On this page, Launch Rust does the same through Steam.