Rust Wipe StatsWipe forecast
Now 54,666 players 11,743 servers 133 fresh wipes in 3 h

Local forecast

Test server

Online 191.44.68.101:40121 checked 8m ago

vanillamoddedoxide

Current conditions

observed 8m ago
1 / 100
players now
Quiet H 1 · avg 0 7-day high and average

1% full

7-day average
0
peak 1
Rank
#11,489
top 52%
Last wipe
1h ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75120:0021:0022:00Wiped Wed 28 Oct, 22:15 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608020:0021:0022:00Wiped Wed 28 Oct, 22:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:59 UKWed 28 Oct, 19:59 UTC · 3h ago – – running 0
Fri 23 Oct, 18:11 UKFri 23 Oct, 17:11 UTC · 5d ago 0 – – 0
Tue 20 Oct, 15:16 UKTue 20 Oct, 14:16 UTC · 8d ago 2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
52/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
51/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
55/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
12/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000

Quick answers

from the figures on this page

Server details

Is performance good on Test server?

Across the last 48 hours the average was 51 server fps, with a floor of 51. At its peak the world had 60,098 entities, counting buildings, deployables and the rest. Memory use reached 2,575 MB at its peak. Players feel lag when fps drops and the entity count climbs.

Is Test server online at the moment, and how consistent is its uptime?

Right now Test server is up and running. The uptime it reports puts the last restart about 19 minutes ago. It was up for 78 of 168 hours across the last 7 full days, 46% of the time. On 20 October 2026 it was first recorded by Rust Wipe Stats.

In which location does Test server sit?

No region is published by Test server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 191.44.68.101:40121 is its address.

What version of Rust is running on Test server?

On Test server you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on Test server?

For the game's server browser, Test server publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry Test server?

Test server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and rules

What map is Test server on?

Test server runs a procedural map of size 5,000, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.

What settings does Test server use, and what rules does it enforce?

No gather rate appears in the name Test server. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. Valve anti-cheat (VAC) runs on this server.

Wipe times

When does Test server wipe?

No next wipe can be predicted for Test server: it wipes at irregular times. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 1 hours.

What happens on Test server when wipe day arrives?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 100% of its recent wipes.

Population history

What sort of population does Test server carry?

The live count for Test server: 1 players, with 100 slots in total. The seven-day average is 0 players, with a peak of 1. The last 48 hours peak at 20:00 UTC, when the average was 1 players.

How does Test server compare with other Rust servers in the rankings?

Player hours over the past week put Test server at #11,489, inside the top 52% of all ranked servers.

How to join

What do you do to join Test server?

Open the console in Rust with F1, then type client.connect 191.44.68.101:40121 to join. On this page, Launch Rust does the same through Steam. https://verisunucu.net is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Capacity: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.