Local forecast
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does [TEST] Corrosion Map Editor Validation run?
Its average over the last 48 hours was 48 server fps, and it never dropped below 38. The world held as many as 132,206 entities, buildings and deployables included. The peak memory draw was 5,579 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is [TEST] Corrosion Map Editor Validation, and is it online now?
You will find [TEST] Corrosion Map Editor Validation online at the moment. The uptime it reports puts the last restart about 11 days 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 18 October 2026.
Where does [TEST] Corrosion Map Editor Validation run from?
For [TEST] Corrosion Map Editor Validation, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 192.154.253.111:28025 is its address.
What version of Rust is running on [TEST] Corrosion Map Editor Validation?
On [TEST] Corrosion Map Editor Validation you will find Rust network protocol 2634 and build 167781, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on [TEST] Corrosion Map Editor Validation?
These are the tags [TEST] Corrosion Map Editor Validation publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [TEST] Corrosion Map Editor Validation appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is [TEST] Corrosion Map Editor Validation on?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on [TEST] Corrosion Map Editor Validation. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by Custom Map.
Which settings and rules are in force on [TEST] Corrosion Map Editor Validation?
No gather rate appears in the name [TEST] Corrosion Map Editor Validation. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
Which days and times does [TEST] Corrosion Map Editor Validation schedule its wipes for?
Its rhythm cannot be read yet, as too few of [TEST] Corrosion Map Editor Validation's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 10 hours.
Player counts
What sort of population does [TEST] Corrosion Map Editor Validation carry?
Out of 10 slots, [TEST] Corrosion Map Editor Validation has 0 filled right now. The seven-day average stands at 0 players.
Where does [TEST] Corrosion Map Editor Validation sit in the rankings?
Ranked #15,326 on seven-day player hours, [TEST] Corrosion Map Editor Validation is in the top 69% of all ranked servers.
How to join
How do you get into [TEST] Corrosion Map Editor Validation?
Enter client.connect 192.154.253.111:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.