Local forecast
We Love Rust | PvE |
Online 192.34.101.99:50000 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,820
- top 58%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 01:16 UKSat 3 Oct, 00:16 UTC · 24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on We Love Rust | PvE |?
Server fps averaged 215 in the last 48 hours; the lowest was 160. The world held as many as 71,706 entities, buildings and deployables included. At most it drew 2,516 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is We Love Rust | PvE |, and is it online now?
As of now, We Love Rust | PvE | is online. The uptime it reports puts the last restart about 22 hours ago. It was up for 144 of 168 hours across the last 7 full days, 86% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is We Love Rust | PvE | based in?
For We Love Rust | PvE |, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 192.34.101.99:50000 is its address.
What version of Rust is running on We Love Rust | PvE |?
On We Love Rust | PvE | you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on We Love Rust | PvE |?
The server browser reads these tags from We Love Rust | PvE |: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry We Love Rust | PvE |?
The Rust Wipe Stats lists that include We Love Rust | PvE | are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is We Love Rust | PvE | on?
A procedural map of size 3,500 with seed 379859120, generated by the game, runs on We Love Rust | PvE |. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does We Love Rust | PvE | use, and what rules does it enforce?
No gather rate appears in the name We Love Rust | PvE |. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does We Love Rust | PvE | wipe?
Too few wipes on We Love Rust | PvE | are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 24 days 23 hours is how long the current world has been running.
What should you expect from wipe day on We Love Rust | PvE |?
Its recent wipes drew an average peak of 1 players. 21 hours after the latest wipe, the crowd hit its peak.
Population history
How many players does We Love Rust | PvE | hold?
We Love Rust | PvE | is carrying 0 players at the moment, out of 100 slots. Averaged over seven days: 0 players, peaking at 1.
What position does We Love Rust | PvE | hold among Rust servers?
Ranked #12,820 on seven-day player hours, We Love Rust | PvE | is in the top 58% of all ranked servers.
Join the server
What steps let you join We Love Rust | PvE |?
Open the console in Rust with F1, then type client.connect 192.34.101.99:50000 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/5WcNFbPA is its website.