Local forecast
Server_216_DevBlog
Offline 193.142.159.84:28015 checked 9d ago
Current conditions
observed 9d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,379
- top 70%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Server_216_DevBlog, and is it online now?
Server_216_DevBlog is currently offline, with the last sighting 9 days 3 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 20 October 2026.
What location is Server_216_DevBlog based in?
There is no published region for Server_216_DevBlog. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 193.142.159.84:28015 is its address.
What version of Rust is running on Server_216_DevBlog?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Server_216_DevBlog?
These are the tags Server_216_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 player slots are available; v2180 (Protocol): Game protocol 2180 applies; match it to join; oxide (Oxide): The plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game here, so it is listed under Modded; hdf93daba (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; stok (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Server_216_DevBlog appear among the Rust Wipe Stats lists and filters?
Server_216_DevBlog appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Server_216_DevBlog?
The game generates the map on Server_216_DevBlog, a procedural one.
Which settings and rules are in force on Server_216_DevBlog?
Gather rate is not given in the name for Server_216_DevBlog. Group limits: none published. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. VAC, Valve's anti-cheat, is disabled.
Wipe schedule
On what schedule does Server_216_DevBlog wipe?
Its rhythm cannot be read yet, as too few of Server_216_DevBlog's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 3 hours is how long the current world has been running.
Population history
How many players does Server_216_DevBlog hold?
The last time Server_216_DevBlog was seen was 9 days 3 hours ago; it is offline right now.
How does Server_216_DevBlog compare with other Rust servers in the rankings?
Ranked #15,379 on seven-day player hours, Server_216_DevBlog is in the top 70% of all ranked servers.
Join the server
What do you do to join Server_216_DevBlog?
Two ways in: press F1 and enter client.connect 193.142.159.84:28015, or join from this page with Launch Rust, which opens Steam and connects you.