Local forecast
spooky dookie
Offline 193.192.59.60:28100 checked 5d ago
Current conditions
observed 5d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:35 UK FWThu 1 Oct, 18:35 UTC · 27d ago | 1 | – | running | 0 |
| Thu 24 Sep, 00:52 UKWed 23 Sep, 23:52 UTC · 35d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is spooky dookie, and is it online now?
Last seen 5 days 12 hours ago, spooky dookie is offline now. It was up for 48 of 168 hours across the last 7 full days, 29% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does spooky dookie run from?
For spooky dookie, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 193.192.59.60:28100.
What Rust version is spooky dookie on?
Rust network protocol 2635 and build 168909 on Windows is what spooky dookie runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on spooky dookie?
The server browser reads these tags from spooky dookie: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does spooky dookie appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include spooky dookie: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is spooky dookie on?
The game generates the map on spooky dookie, procedural, size 3,500, seed 2025505331. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on spooky dookie?
The name of spooky dookie says nothing about gather rate. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does spooky dookie wipe?
The record of spooky dookie's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 16 hours.
What should you expect from wipe day on spooky dookie?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 16 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Population history
Is spooky dookie busy or quiet?
At this moment spooky dookie is down, having last been seen 5 days 12 hours ago. The average for the past week is 0 players.
How does spooky dookie compare with other Rust servers in the rankings?
The last seven days of player hours rank spooky dookie at #15,323, in the top 69% of ranked servers.
Getting in
What steps let you join spooky dookie?
Enter client.connect 193.192.59.60:28100 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.