Local forecast
Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Current conditions
observed 12d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,090
- top 70%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Server_217_DevBlog, and is it online now?
Server_217_DevBlog is currently offline, with the last sighting 12 days 23 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 16 October 2026 it was first recorded by Rust Wipe Stats.
What location is Server_217_DevBlog based in?
No region is published by Server_217_DevBlog. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 193.232.161.40:28015 is its address.
What version of Rust is running on Server_217_DevBlog?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on Server_217_DevBlog?
These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): 10 player slots are available; v2183 (Protocol): Game protocol 2183 applies; match it to join; oxide (Oxide): It runs on Oxide, also called uMod, for plugins; modded (Modded): Plugins or settings alter the game here, so it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Server_217_DevBlog appear among the Rust Wipe Stats lists and filters?
Server_217_DevBlog appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Server_217_DevBlog?
The game generates the map on Server_217_DevBlog, a procedural one.
Which settings and rules are in force on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. Group limits: none published. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. VAC, Valve's anti-cheat, is disabled.
Wipe times
Which days and times does Server_217_DevBlog schedule its wipes for?
The record of Server_217_DevBlog's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 23 hours.
Player counts
How many players does Server_217_DevBlog hold?
Server_217_DevBlog is offline at the moment; the last sighting was 12 days 23 hours ago.
Where does Server_217_DevBlog sit in the rankings?
Player hours over the past week put Server_217_DevBlog at #15,090, inside the top 70% of all ranked servers.
Join the server
What steps let you join Server_217_DevBlog?
Enter client.connect 193.232.161.40:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.