Local forecast
Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 84d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Cucer Dev [8] | Night Zombies?
Across the last 48 hours the average was 228 server fps, with a floor of 155. At its peak the world had 4,866 entities, counting buildings, deployables and the rest. At most it drew 1,071 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Cucer Dev [8] | Night Zombies, and is it online now?
Right now Cucer Dev [8] | Night Zombies is up and running. The uptime it reports puts the last restart about 6 days 1 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Cucer Dev [8] | Night Zombies run from?
There is no published region for Cucer Dev [8] | Night Zombies. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 194.31.52.30:28015.
What Rust version is Cucer Dev [8] | Night Zombies on?
On Cucer Dev [8] | Night Zombies you will find Rust network protocol 2631 and build 158240, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Cucer Dev [8] | Night Zombies?
The server browser reads these tags from Cucer Dev [8] | Night Zombies: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): It holds 8 players; ts8 (Group limit): Teams are at the game default of 8; v2631 (Protocol): Joining needs game protocol 2631 on your copy of the game; cs158240 (Build): Build 158240 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Cucer Dev [8] | Night Zombies?
These Rust Wipe Stats lists include Cucer Dev [8] | Night Zombies: Modded Rust servers and Rust servers with zombies. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
What map is Cucer Dev [8] | Night Zombies on?
A procedural map of size 1,200 with seed 1337, generated by the game, runs on Cucer Dev [8] | Night Zombies. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on Cucer Dev [8] | Night Zombies?
Gather rate is not given in the name for Cucer Dev [8] | Night Zombies. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does Cucer Dev [8] | Night Zombies schedule its wipes for?
Too few wipes on Cucer Dev [8] | Night Zombies are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 84 days 11 hours.
Population
How many players does Cucer Dev [8] | Night Zombies hold?
Cucer Dev [8] | Night Zombies is carrying 0 players at the moment, out of 8 slots. The average for the past week is 0 players.
Where does Cucer Dev [8] | Night Zombies sit in the rankings?
Ranked #15,335 on seven-day player hours, Cucer Dev [8] | Night Zombies is in the top 69% of all ranked servers.
Getting in
How do you get into Cucer Dev [8] | Night Zombies?
Open the console in Rust with F1, then type client.connect 194.31.52.30:28015 to join. On this page, Launch Rust does the same through Steam.