Local forecast
Hive staging test (shards) - dev only
Offline 194.46.57.73:28035 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #10,367
- top 47%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:00 UKMon 26 Oct, 12:00 UTC · 1d ago | – | – | running | 0 |
| Sun 25 Oct, 12:00 UKSun 25 Oct, 12:00 UTC · 2d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Hive staging test (shards) - dev only hold a steady performance?
Its average over the last 48 hours was 479 server fps, and it never dropped below 400. The world held as many as 1 entities, buildings and deployables included. Lag is what players call it when fps is low and entities are piling up.
How reliable is Hive staging test (shards) - dev only, and is it online now?
Last seen 28 hours ago, Hive staging test (shards) - dev only is offline now. Going by its reported uptime, the last restart was about 30 minutes ago. It was up for 47 of 72 hours across the last 3 full days, 65% of the time. The first sighting by Rust Wipe Stats was on 24 October 2026.
Where does Hive staging test (shards) - dev only run from?
For Hive staging test (shards) - dev only, no region is published, and the region code is us1. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 194.46.57.73:28035.
What version of Rust is running on Hive staging test (shards) - dev only?
Rust network protocol 2635 on Windows is what Hive staging test (shards) - dev only runs. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Hive staging test (shards) - dev only?
The server browser reads these tags from Hive staging test (shards) - dev only: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): Capacity: 20; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus1 (Region code): us1 is the region code in use here; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^o (Oxide): The plugins run through Oxide (uMod); dev (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; h (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it; stok (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Hive staging test (shards) - dev only appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Hive staging test (shards) - dev only: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Rules and settings
What map is Hive staging test (shards) - dev only on?
Hive staging test (shards) - dev only runs a procedural map of size 1,000, made by the game. Map name, as listed: CraggyBuildBattleFieldArenaScri.
What settings does Hive staging test (shards) - dev only use, and what rules does it enforce?
The name of Hive staging test (shards) - dev only says nothing about gather rate. No group limit is given. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Hive staging test (shards) - dev only wipe?
Too few wipes on Hive staging test (shards) - dev only are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 40 hours.
What happens on Hive staging test (shards) - dev only when wipe day arrives?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 3 hours in.
Population history
Is Hive staging test (shards) - dev only busy or quiet?
At this moment Hive staging test (shards) - dev only is down, having last been seen 28 hours ago. Averaged over seven days: 0 players, peaking at 2.
How does Hive staging test (shards) - dev only compare with other Rust servers in the rankings?
Ranked #10,367 on seven-day player hours, Hive staging test (shards) - dev only is in the top 47% of all ranked servers.
Getting in
How do you get into Hive staging test (shards) - dev only?
Enter client.connect 194.46.57.73:28035 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://rustminigames.com is its website.
