Local forecast
Salty Test #1
Online 194.69.160.182:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #4,992
- top 22%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:50 UKTue 27 Oct, 00:50 UTC · 1d ago | – | – | running | 0 |
| Thu 1 Oct, 18:10 UK FWThu 1 Oct, 17:10 UTC · 27d ago | 1 | halved by day 9 | 25.3 days | 3 |
| Tue 29 Sep, 07:22 UKTue 29 Sep, 06:22 UTC · 29d ago | 1 | held half | 2.5 days | 0 |
| Mon 28 Sep, 09:22 UKMon 28 Sep, 08:22 UTC · 30d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Salty Test #1?
Its average over the last 48 hours was 91 server fps, and it never dropped below 20. Buildings, deployables and all else in the world took the entity count to a peak of 132,454. At most it drew 7,282 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Salty Test #1, and is it online now?
Right now Salty Test #1 is up and running. The uptime it reports puts the last restart about 45 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Salty Test #1 run from?
No region is published by Salty Test #1. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 194.69.160.182:28015.
What version of Rust is running on Salty Test #1?
On Salty Test #1 you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on Salty Test #1?
For the game's server browser, Salty Test #1 publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Salty Test #1 appear among the Rust Wipe Stats lists and filters?
Salty Test #1 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which map is in use on Salty Test #1?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Salty Test #1. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Which settings and rules are in force on Salty Test #1?
No gather rate appears in the name Salty Test #1. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe schedule
When does Salty Test #1 wipe?
No next wipe can be predicted for Salty Test #1: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 46 hours is how long the current world has been running.
What happens on Salty Test #1 when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 12 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 50% of its recent wipes. The fall below half came by day 9 when the crowd did not hold.
Population history
How many players does Salty Test #1 hold?
The live count for Salty Test #1: 0 players, with 20 slots in total. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 01:00 UTC, when the average was 1 players.
What position does Salty Test #1 hold among Rust servers?
The last seven days of player hours rank Salty Test #1 at #4,992, in the top 22% of ranked servers.
How to join
What do you do to join Salty Test #1?
Two ways in: press F1 and enter client.connect 194.69.160.182:28015, or join from this page with Launch Rust, which opens Steam and connects you.