Rust Wipe StatsWipe forecast
Now 51,557 players 11,739 servers 122 fresh wipes in 3 h

Local forecast

Salty Test #1

Online 194.69.160.182:28015 checked 10m ago

moddedcarbon

Current conditions

observed 10m ago
0 / 20
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#4,992
top 22%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75100:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 00:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
025507510000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 00:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 9

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:50 UKTue 27 Oct, 00:50 UTC · 1d ago – – running 0
Thu 1 Oct, 18:10 UK FWThu 1 Oct, 17:10 UTC · 27d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 07:22 UKTue 29 Sep, 06:22 UTC · 29d ago 1 held half 2.5 days 0
Mon 28 Sep, 09:22 UKMon 28 Sep, 08:22 UTC · 30d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
51/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
39/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
52/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
9/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
6/ 1000

Quick answers

from the figures on this page

Server details

Is performance good on Salty Test #1?

Its average over the last 48 hours was 91 server fps, and it never dropped below 20. Buildings, deployables and all else in the world took the entity count to a peak of 132,454. At most it drew 7,282 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is Salty Test #1, and is it online now?

Right now Salty Test #1 is up and running. The uptime it reports puts the last restart about 45 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does Salty Test #1 run from?

No region is published by Salty Test #1. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 194.69.160.182:28015.

What version of Rust is running on Salty Test #1?

On Salty Test #1 you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Server tags

Which meaning sits behind each tag on Salty Test #1?

For the game's server browser, Salty Test #1 publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Salty Test #1 appear among the Rust Wipe Stats lists and filters?

Salty Test #1 appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is in use on Salty Test #1?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on Salty Test #1. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Which settings and rules are in force on Salty Test #1?

No gather rate appears in the name Salty Test #1. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.

Wipe schedule

When does Salty Test #1 wipe?

No next wipe can be predicted for Salty Test #1: it wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 46 hours is how long the current world has been running.

What happens on Salty Test #1 when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 12 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 50% of its recent wipes. The fall below half came by day 9 when the crowd did not hold.

Population history

How many players does Salty Test #1 hold?

The live count for Salty Test #1: 0 players, with 20 slots in total. Across the past week it peaked at 2 and averaged 0 players. The last 48 hours peak at 01:00 UTC, when the average was 1 players.

What position does Salty Test #1 hold among Rust servers?

The last seven days of player hours rank Salty Test #1 at #4,992, in the top 22% of ranked servers.

How to join

What do you do to join Salty Test #1?

Two ways in: press F1 and enter client.connect 194.69.160.182:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.