Local forecast
RM Dev Server
Online 194.69.160.182:28115 checked 14m ago
Current conditions
observed 14m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,918
- top 58%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:22 UKFri 2 Oct, 02:22 UTC · 27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does RM Dev Server hold a steady performance?
Its average over the last 48 hours was 60 server fps, and it never dropped below 55. At its peak the world had 163,649 entities, counting buildings, deployables and the rest. At most it drew 6,600 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is RM Dev Server online at the moment, and how consistent is its uptime?
Right now RM Dev Server is up and running. Going by its reported uptime, the last restart was about 5 days 15 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does RM Dev Server sit?
For RM Dev Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 194.69.160.182:28115 is its address.
What Rust version is RM Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is what RM Dev Server runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on RM Dev Server?
The server browser reads these tags from RM Dev Server: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): 20 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RM Dev Server?
RM Dev Server appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on RM Dev Server?
RM Dev Server runs a procedural map of size 5,000, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.
What settings does RM Dev Server use, and what rules does it enforce?
Gather rate is not given in the name for RM Dev Server. No group setting is published, so the game default of 8 players applies. It plays as survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
Which days and times does RM Dev Server schedule its wipes for?
Its rhythm cannot be read yet, as too few of RM Dev Server's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 27 days 9 hours is how long the current world has been running.
What should you expect from wipe day on RM Dev Server?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 1 hours in.
Player counts
Is RM Dev Server busy or quiet?
The live count for RM Dev Server: 0 players, with 20 slots in total. The seven-day average is 0 players, with a peak of 1.
How does RM Dev Server compare with other Rust servers in the rankings?
Player hours over the past week put RM Dev Server at #12,918, inside the top 58% of all ranked servers.
Getting in
How do you get into RM Dev Server?
Open the console in Rust with F1, then type client.connect 194.69.160.182:28115 to join. On this page, Launch Rust does the same through Steam.