Local forecast
(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 11h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 11h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 11h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 11h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:37 UK FWThu 1 Oct, 22:37 UTC · 27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on (Wunders) Dev & Testing?
Across the last 48 hours the average was 235 server fps, with a floor of 225. The world held as many as 33,035 entities, buildings and deployables included. Memory use reached 1,559 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is (Wunders) Dev & Testing, and is it online now?
Right now (Wunders) Dev & Testing is up and running. The uptime it reports puts the last restart about 5 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is (Wunders) Dev & Testing based in?
No region is published by (Wunders) Dev & Testing. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 195.201.167.33:28025 is its address.
What Rust version is (Wunders) Dev & Testing on?
Rust network protocol 2635 and build 168909 on Linux is what (Wunders) Dev & Testing runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on (Wunders) Dev & Testing?
The server browser reads these tags from (Wunders) Dev & Testing: gmrust (Game mode): Standard survival, the Rust way; mp25 (Max players): Capacity: 25; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does (Wunders) Dev & Testing appear among the Rust Wipe Stats lists and filters?
(Wunders) Dev & Testing appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on (Wunders) Dev & Testing?
The game generates the map on (Wunders) Dev & Testing, procedural, size 2,500, seed 1234567. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on (Wunders) Dev & Testing?
Gather rate is not given in the name for (Wunders) Dev & Testing. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
When does (Wunders) Dev & Testing wipe?
Once a month is all (Wunders) Dev & Testing wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 27 days 8 hours is how long the current world has been running.
What happens on (Wunders) Dev & Testing when wipe day arrives?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its high 0 hours in.
Population
What sort of population does (Wunders) Dev & Testing carry?
Out of 25 slots, (Wunders) Dev & Testing has 0 filled right now. The average for the past week is 0 players.
Where does (Wunders) Dev & Testing sit in the rankings?
Ranked #15,339 on seven-day player hours, (Wunders) Dev & Testing is in the top 69% of all ranked servers.
How to join
What steps let you join (Wunders) Dev & Testing?
Open the console in Rust with F1, then type client.connect 195.201.167.33:28025 to join. On this page, Launch Rust does the same through Steam.