Local forecast
RFG Troubleshooting
Offline 199.231.185.234:27500 checked 21d ago
Current conditions
observed 21d agoplayers now
2% full
- 7-day average
- 0
- peak –
- Rank
- #14,433
- top 65%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 21:21 UKWed 7 Oct, 20:21 UTC · 21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 11:02 UKFri 2 Oct, 10:02 UTC · 26d ago | 0 | – | 5.4 days | 0 |
| Sun 27 Sep, 07:36 UKSun 27 Sep, 06:36 UTC · 31d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is RFG Troubleshooting, and is it online now?
Right now RFG Troubleshooting is down; the last sighting was 21 days ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 26 September 2026 it was first recorded by Rust Wipe Stats.
In which location does RFG Troubleshooting sit?
There is no published region for RFG Troubleshooting. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 199.231.185.234:27500 is its address.
What version of Rust is running on RFG Troubleshooting?
Rust network protocol 2634 and build 167058 on Linux is what RFG Troubleshooting runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which operator is responsible for RFG Troubleshooting?
The same operator most likely runs RFG Troubleshooting and 11 other servers we track, as all publish a rfgam.ing hostname.
What do RFG Troubleshooting's tags tell you?
For the game's server browser, RFG Troubleshooting publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts12 (Group limit): Team size is capped at 12; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RFG Troubleshooting appear among the Rust Wipe Stats lists and filters?
RFG Troubleshooting appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on RFG Troubleshooting?
A procedural map of size 3,500 with seed 116945, generated by the game, runs on RFG Troubleshooting. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Royal Family Gaming FPS+.
Which settings and rules are in force on RFG Troubleshooting?
Gather rate is not given in the name for RFG Troubleshooting. The limit on groups is 12 players. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.
Wipe days
When does RFG Troubleshooting wipe?
There is no next wipe to predict, because RFG Troubleshooting wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 27 days 5 hours.
What should you expect from wipe day on RFG Troubleshooting?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 2 when the crowd did not hold.
Population
Is RFG Troubleshooting busy or quiet?
RFG Troubleshooting is offline at the moment; the last sighting was 21 days ago.
What position does RFG Troubleshooting hold among Rust servers?
The last seven days of player hours rank RFG Troubleshooting at #14,433, in the top 65% of ranked servers.
Getting in
How do you get into RFG Troubleshooting?
Enter client.connect 199.231.185.234:27500 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://royalfamilygaming.com.