Rust Wipe StatsWipe forecast
Now 58,600 players 11,758 servers 131 fresh wipes in 3 h

Local forecast

RFG Troubleshooting

Offline 199.231.185.234:27500 checked 21d ago

vanillamoddedcarbon

Current conditions

observed 21d ago
1 / 40
players now
Offline H – · avg 0 7-day high and average

2% full

7-day average
0
peak –
Rank
#14,433
top 65%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 21:21 UKWed 7 Oct, 20:21 UTC · 21d ago 1 – running 0
Fri 2 Oct, 11:02 UKFri 2 Oct, 10:02 UTC · 26d ago 0 – 5.4 days 0
Sun 27 Sep, 07:36 UKSun 27 Sep, 06:36 UTC · 31d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
67/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
68/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
60/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000

Quick answers

from the figures on this page

About the server

How reliable is RFG Troubleshooting, and is it online now?

Right now RFG Troubleshooting is down; the last sighting was 21 days ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 26 September 2026 it was first recorded by Rust Wipe Stats.

In which location does RFG Troubleshooting sit?

There is no published region for RFG Troubleshooting. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 199.231.185.234:27500 is its address.

What version of Rust is running on RFG Troubleshooting?

Rust network protocol 2634 and build 167058 on Linux is what RFG Troubleshooting runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

Which operator is responsible for RFG Troubleshooting?

The same operator most likely runs RFG Troubleshooting and 11 other servers we track, as all publish a rfgam.ing hostname.

What do RFG Troubleshooting's tags tell you?

For the game's server browser, RFG Troubleshooting publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): Capacity: 40; ts12 (Group limit): Team size is capped at 12; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does RFG Troubleshooting appear among the Rust Wipe Stats lists and filters?

RFG Troubleshooting appears in the following Rust Wipe Stats lists: Modded Rust servers. Find it on the server list under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and rules

Which map is in use on RFG Troubleshooting?

A procedural map of size 3,500 with seed 116945, generated by the game, runs on RFG Troubleshooting. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Royal Family Gaming FPS+.

Which settings and rules are in force on RFG Troubleshooting?

Gather rate is not given in the name for RFG Troubleshooting. The limit on groups is 12 players. It plays as survival, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. It describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. This server has VAC switched on.

Wipe days

When does RFG Troubleshooting wipe?

There is no next wipe to predict, because RFG Troubleshooting wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 27 days 5 hours.

What should you expect from wipe day on RFG Troubleshooting?

The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in. 0% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 2 when the crowd did not hold.

Population

Is RFG Troubleshooting busy or quiet?

RFG Troubleshooting is offline at the moment; the last sighting was 21 days ago.

What position does RFG Troubleshooting hold among Rust servers?

The last seven days of player hours rank RFG Troubleshooting at #14,433, in the top 65% of ranked servers.

Getting in

How do you get into RFG Troubleshooting?

Enter client.connect 199.231.185.234:27500 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://royalfamilygaming.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode The mode is plain Rust survival.
mp40
Max players Capacity: 40.
ts12
Group limit Team size is capped at 12.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Build 167058 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.