Rust Wipe StatsWipe forecast
Now 67,749 players 11,777 servers 194 fresh wipes in 3 h

Local forecast

HyperRev Rust Development | No EAC

Offline 2.105.204.150:28015 checked 10d ago

moddedoxide

Current conditions

observed 10d ago
0 / 4
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,255
top 70%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 19:25 UKSat 3 Oct, 18:25 UTC · 25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
168/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
80/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
17/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average
259/ 700

Quick answers

from the figures on this page

About the server

Is HyperRev Rust Development | No EAC online at the moment, and how consistent is its uptime?

HyperRev Rust Development | No EAC is currently offline, with the last sighting 10 days 18 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 21 September 2026.

What location is HyperRev Rust Development | No EAC based in?

For HyperRev Rust Development | No EAC, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 2.105.204.150:28015.

What version of Rust is running on HyperRev Rust Development | No EAC?

Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC runs. The protocol must match for you to join, and Steam keeps it updated.

Server tags

How should you read the tags on HyperRev Rust Development | No EAC?

These are the tags HyperRev Rust Development | No EAC publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp4 (Max players): It holds 4 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry HyperRev Rust Development | No EAC?

These Rust Wipe Stats lists include HyperRev Rust Development | No EAC: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What map is HyperRev Rust Development | No EAC on?

A procedural map, generated by the game, runs on HyperRev Rust Development | No EAC.

What settings does HyperRev Rust Development | No EAC use, and what rules does it enforce?

Gather rate is not given in the name for HyperRev Rust Development | No EAC. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server runs with VAC switched off.

Wipe times

On what schedule does HyperRev Rust Development | No EAC wipe?

The record of HyperRev Rust Development | No EAC's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 25 days 18 hours is how long the current world has been running.

What happens on HyperRev Rust Development | No EAC when wipe day arrives?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in.

Population

Is HyperRev Rust Development | No EAC busy or quiet?

At this moment HyperRev Rust Development | No EAC is down, having last been seen 10 days 18 hours ago.

What position does HyperRev Rust Development | No EAC hold among Rust servers?

Player hours over the past week put HyperRev Rust Development | No EAC at #15,255, inside the top 70% of all ranked servers.

How to join

What do you do to join HyperRev Rust Development | No EAC?

Two ways in: press F1 and enter client.connect 2.105.204.150:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp4
Max players It holds 4 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.