Local forecast
Local Test Server
Offline 2.135.124.80:28015 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 1
- peak 1
- Rank
- #6,591
- top 30%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on Local Test Server?
Its average over the last 48 hours was 127 server fps, and it never dropped below 127. The world held as many as 80,191 entities, buildings and deployables included. The peak memory draw was 2,330 MB. Lag is what players call it when fps is low and entities are piling up.
Is Local Test Server online at the moment, and how consistent is its uptime?
Local Test Server is currently offline, with the last sighting 45 hours ago. Going by its reported uptime, the last restart was about 17 hours ago. In the last 7 full days it stayed up 21 of 168 hours, 12% of the time. The first sighting by Rust Wipe Stats was on 17 October 2026.
Where does Local Test Server run from?
There is no published region for Local Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 2.135.124.80:28015 is its address.
What Rust version is Local Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what Local Test Server runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
How should you read the tags on Local Test Server?
For the game's server browser, Local Test Server publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp15 (Max players): 15 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Local Test Server?
These Rust Wipe Stats lists include Local Test Server: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is Local Test Server on?
Local Test Server runs a procedural map of size 3,750, seed 12345, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Local Test Server use, and what rules does it enforce?
Gather rate is not given in the name for Local Test Server. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does Local Test Server schedule its wipes for?
Too few wipes on Local Test Server are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 23 days 14 hours is how long the current world has been running.
Population history
Is Local Test Server busy or quiet?
Local Test Server is offline at the moment; the last sighting was 45 hours ago. Across the past week it peaked at 1 and averaged 1 players. At 05:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does Local Test Server sit in the rankings?
Ranked #6,591 on seven-day player hours, Local Test Server is in the top 30% of all ranked servers.
Getting in
What do you do to join Local Test Server?
Enter client.connect 2.135.124.80:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.